HowTo:FullUnwrap1Intro

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Okay, so you've read the other tutorials but still get frozen in front of the screen when it comes to unwrapping... Yes, it takes a lot of planning and preparation, and I'm still waiting for a half-decent automatic unwrap script. Whatever time automatic unwrappers save you in unwrapping, they take back 5-fold when it comes to texturing. Anyways, if you're like me, I hate oversimplified tutorials, like how to unwrap a cube. It tells me nothing about the actual work of unwrapping a whole ship. And too small a ship to unwrap would be similar to just a cube. You want to know how to unwrap a big, complex ship, right? You're in the right place now...

We're going to unwrap this baby:


Cutter14.jpg

Cutter15.jpg

Cutter16.jpg

Cutter17.jpg


By the way, if you haven't been introduced, this is the Cutter Class, a small capital ship --a corvette-- that I came up with for WCU's Wing Commander Zero project. We had a need for a corvette, but couldn't find any WC1 corvette other than the Venture Class, which is a lightweight, fast corvette for reconoissance. We needed a corvette that would make for a good transport and be able to serve as carrier escort --i.e.: be able to take some heat off the carrier and survive, rather than survive by running away.

One might ask "why 'Cutter'?" Well, no-good reason: Traditionally, a "cutter" is a light, sub-corvette size, fast ship. I was looking for a WC1 Confed corvette, and all I could find in the database was a cutter called the "Venture" class, mislabelled a "corvette". So I had to come up with a corvette, so might as well call it "Cutter"... Tit for Tat :D

Ready?