Difference between revisions of "HowTos"

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(Modeling)
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* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
 
* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
 
* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
 
* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
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=== New Stuff (The Shaders Age begins...) ===
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* [[HowTo:IntroToShaders|Introduction to shaders, and what they mean for you]] --Bumpmaps, Normalmaps, Shininess maps ...
  
 
==Artwork ==
 
==Artwork ==

Revision as of 02:34, 3 September 2007

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Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also