Difference between revisions of "HowTos"

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==Artwork ==
 
==Artwork ==
 
''Artwork related Howtos''
 
''Artwork related Howtos''
* [[HowTo:Make Splash Screens|Making splash screens that display at startup]]
 
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
 
More under [[Development#Art-related]]
 
  
 
== MODs ==
 
== MODs ==

Revision as of 18:34, 17 October 2008

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs


Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also