MOD:WCU:WC0:Excerpts

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Forum post, Mon Mar 12, 2007 9:34 am

I always wanted to play a sort of "wing commander prequel"battle : a space campaign starting from the iason incident up all the way to the mcaulliffe battle and the cluster carnival. Knowing the fact that this would be quite impossible, why not instead try to create that kind of campaign in WCU? Naturally, this would mean adding new ships, such as a pre WC1 true carrier (name unknown) , and perhaps other things such as WC movie sivars, movie snakeir super dreadnaughts (standard and command 4km long versions) and perhaps a corvette precursor to the kamekh named spikeri (design in SWC ship section on the cic site).

And who knows, if the story could continue up to the Wc2 era, perhaps we could recreate the academy storyline and add ships such as the agon ra sivar class dreadnaught...

Private message: Fri Mar 16, 2007 1:37 am

All right: as far as the plot goes:

In fact: I realise now that there are going to be 2 different plots:

the pre WC1, and the between WC2 and WC3. I'll start with the pre WC1 as it remains the clearest:

This plot will fill in a few holes in the WC storyline, so we will meet several Wc1 caracters: the player will play major chen "ripper" (later to become the famous bossman). The player will start the action on the alexandria space station orbiting mcauliffe and will make a series of space recons abord scimtars (which is the first confed wc fighter to be flown). Animated sequences before the plot begining will evoque the iason incident (first encounter with the kilrathi), several acts commited by them, the anna magdelana incident (the thing that started it all) and the war declaration.

Once the mcauliffe battle is engaged and alexandria destroyed, the player will go abord the tcs greywolf (an exeter destroyer) and do additionnal missions there.

Then, during the last phase of the plot: the exeter will be destroyed during one of your missions (which is to hinder the kilrathi fleet in order to let confed ships rejoin terran space), you will then dock on the tiger's claw, and start the cluster carnival diversion. After the plot, the player's character and several friends stay abord that vessel were we see them again in WC1 (this allows a certain continuity in the storyline).

Naturally: this is a crude resume, but here you can find a few ships (confed) you'll need:

WC2 station (those things served since the beginning of the war), exeter destroyer, bengal strike carrier.

fighters (confed): will be (by order of appearance): scimtar, talon, hornet, raptor, rapier MK1 (movie rapier).

Concerning the rapier:

the rapier will sport an original weapons layout: 2 wing mounted laser cannons, and ONE nose mounted rapid firing mass driver (directly in front, below the cockpit). to link the 2 weapons will be impossible which means the player will have to choose which weapons to choose during combat.

Email: Sat Mar 17, 2007 8:08 AM

I got a nice pdf manual for you here: you'll find the chronological events of the war. WC0 would start from the beginning up to the cluster carnival.

Also, there is a mistake in this section: after the mcauliffe battle: the kilrathi forces do not return to mcauliffe and take 250000 hostages there, but they do this in the enyo system.

Regarding the ships, keep in mind that phase shields were not invented before WC2, therefore even weapon fire is enough to down a cap ship (this is why there are no true bombers neither torpedoes transported by small fighters or bombers in wc1).

ps: the ships in WC armada yeld no purpose in WC0, yet for the second plot between WC2 and WC3, the kilrathi carrier (called shiraak) might be interesting along with several fighters (jrathek, wraith, and I'm unsure of the rest).