Difference between revisions of "MOD:WCU:bgUniverse"

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(THE GREY ZONE)
(THE GREY ZONE)
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And, speaking of jump fuel: Why does it have to be so limited?
 
And, speaking of jump fuel: Why does it have to be so limited?
 
I mean, if I'm, say, taking a caernaven for a ride into the woods, and I'm not carrying any cargo, why can't I just fill my cargo with spare jump fuel canisters and then buy them from myself?
 
I mean, if I'm, say, taking a caernaven for a ride into the woods, and I'm not carrying any cargo, why can't I just fill my cargo with spare jump fuel canisters and then buy them from myself?
Okay, make a full fuel refill occupy 100 cubic meters volume in the cargo, so I can't just go to the center of the galaxy in one shot...
+
Okay, make a full fuel refill occupy 100 cubic meters volume in the cargo, so I can't just go to the center of the galaxy in one shot.
 +
 
 +
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 +
 
 +
I think a game should have secrets; in fact, layers of deepening secrets. Stuff that is not necessary to discover in order to finish the game, but that adds replay value. If, for instance, we want the player, at some point, to gain control of a system, this could be achieved a number of ways. One way we haven't explored, though, is that you might just explore uncharted territories and find a system with a lot of resources, and simply settle it. In fact, there could be a virtually infinite number of choices, but some choices more strategic than others. I was arguing at the Vegastrike forum that besides becoming a merchant, pirate or hunter, one should be able to become an explorer; and I argued there should be ships that are better suited than others for exploration. I argued for special equipment for exploration, like telemetry and analysis computers to be able to tell what resources can be expected from a planet; a space elevator kit one can carry in a medium sized ship to deploy a minimal space elevator, to facilitate the landing of settlers, materials and equipment. And automatic defense turrets one can buy, so as to protect the space elevator while one is coming and going. Spirit created just such defenses recently.
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Revision as of 06:53, 12 December 2005

I will soon put here a destillation of all those discussions we had about the "Gray Zone".

What we need, if someone would like to add it here, is a general reference to the chronology of when sectors, quadrants and systems are mentioned to have been discovered or explored, as well as a chronology of WC games and the sectors their maps span, so that we may interpolate a more detailed chronology of exploration. Like, check the ones I filled out for Priv/RF below...


WC1:

  • (sector(s)/dates)
  • (sectors/systems explored during the game, date for each)

WC2:

  • (sector(s)/dates)
  • (sectors/systems explored during the game, date for each)

PR1:

  • Gemini 2669.014-2669.093
    • Delta 2669.080
    • Beta 2669.081
    • Gamma 2669.082
    • Delta Prime 2669.083

PRF:

  • Gemini 2669.107-2669.181
    • Eden 2669.177

WC3:

  • (sector(s)/dates)
  • (sectors/systems explored during the game, date for each)

WC4:

  • (sector(s)/dates)
  • (sectors/systems explored during the game, date for each)

WCP:

  • (sector(s)/dates)
  • (sectors/systems explored during the game, date for each)

PR2:

  • Tri-System (dates)


Others: Special Ops, whatever


Would be much appreciated


THE GREY ZONE

For now I'm just pasting forum posts below, showing how the idea of a Grey Zone developed...

Speaking of unexplored systems and sectors... Spirit, maybe we could have the system generator generate 10 times as many systems as are known, mapped and-or accounted for in the game? This would be really, really cool! You could try to get to the far side of Kilrah by taking the uncharted regions of space. You could go looking for the Steltek by following anecdotal descriptions of the region of space they were often seen coming from.

There could be realistically hidden bases, --retro, pirate or otherwise, rather than the absurdly, centrally located pirate bases in Privateer. All you'd need to obtain is a Jump Point computer, of the kind the Exploratory Service uses; which should be available only to the military and government agencies, but if you could somehow get a hold of one, you could explore a system, land on a planet and let the computer run for a few hours on the collected sensor data, and it would spit out jump-point locations, so you keep going. You'd need something like a capship or shuttle for jump fuel, of course. Hey! And there might even be some other steltek gun to be found, out there.

And, speaking of jump fuel: Why does it have to be so limited? I mean, if I'm, say, taking a caernaven for a ride into the woods, and I'm not carrying any cargo, why can't I just fill my cargo with spare jump fuel canisters and then buy them from myself? Okay, make a full fuel refill occupy 100 cubic meters volume in the cargo, so I can't just go to the center of the galaxy in one shot.

......................................................................

I think a game should have secrets; in fact, layers of deepening secrets. Stuff that is not necessary to discover in order to finish the game, but that adds replay value. If, for instance, we want the player, at some point, to gain control of a system, this could be achieved a number of ways. One way we haven't explored, though, is that you might just explore uncharted territories and find a system with a lot of resources, and simply settle it. In fact, there could be a virtually infinite number of choices, but some choices more strategic than others. I was arguing at the Vegastrike forum that besides becoming a merchant, pirate or hunter, one should be able to become an explorer; and I argued there should be ships that are better suited than others for exploration. I argued for special equipment for exploration, like telemetry and analysis computers to be able to tell what resources can be expected from a planet; a space elevator kit one can carry in a medium sized ship to deploy a minimal space elevator, to facilitate the landing of settlers, materials and equipment. And automatic defense turrets one can buy, so as to protect the space elevator while one is coming and going. Spirit created just such defenses recently.

.......................................................................



-- chuck_starchaser