Difference between revisions of "MODs"

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{{Wiki_Nav_Index}}
 
{{Wiki_Nav_Index}}
== Vegastrike ==
+
==Vegastrike==
 
See the [[Development]] section of the wiki for '''changing the Vegastrike dataset''' itself.
 
See the [[Development]] section of the wiki for '''changing the Vegastrike dataset''' itself.
  
== MODs based in the Vegastrike universe ==
+
==MODs based in the Vegastrike universe==
  
=== VSU: Black Paralysis ===
+
===VSU: Black Paralysis===
 
[[MOD:Black Paralysis]]
 
[[MOD:Black Paralysis]]
  
[http://black-paralysis.sourceforge.net/ Homepage]
+
[http://black-paralysis.sourceforge.net/ Homepage] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=16 Forum]
 
 
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=16 Forum]
 
  
 
'''''Black Paralysis''' is set in the Vegastrike universe. You are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.''
 
'''''Black Paralysis''' is set in the Vegastrike universe. You are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.''
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* Status: Light development -- just trying to get some basic systems and ships that work with the new VS binaries
 
* Status: Light development -- just trying to get some basic systems and ships that work with the new VS binaries
  
=== Fleet Commander ===
+
===Fleet Commander===
 
[[MOD:Fleet Commander]]  
 
[[MOD:Fleet Commander]]  
  
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* Status: Planning
 
* Status: Planning
  
== MODs based in the Wing Commander universe ==
+
==MODs based in the Wing Commander universe==
 
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 Wing Commander Universe - Forum]
 
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=12 Wing Commander Universe - Forum]
  
=== Privateer Remake ===
+
===Privateer Remake===
 
[[MOD:Privateer Remake]]
 
[[MOD:Privateer Remake]]
  
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'''''Privateer Remake''' is at this stage a complex modification to vegastike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.''
 
'''''Privateer Remake''' is at this stage a complex modification to vegastike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.''
  
* Developer/Programmer/Artists/etc: http://priv.solsector.net/credits.htm
+
* Developer/Programmer/Artists/etc
 +
** See http://priv.solsector.net/credits.htm
  
=== Wing Commander: The Wasteland Incident ===
+
===Wing Commander: The Wasteland Incident===
 
[http://wasteland.solsector.net/ Homepage]
 
[http://wasteland.solsector.net/ Homepage]
  
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**HQ CGI Modelers and Effects.
 
**HQ CGI Modelers and Effects.
  
=== WCU: Wing Commander Universe ===
+
===WCU: Wing Commander Universe===
 
[[MOD:WCU]]  
 
[[MOD:WCU]]  
  
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**Under heavy development ''(Current Goal: To have every single ship ever created for Wing Commander)''
 
**Under heavy development ''(Current Goal: To have every single ship ever created for Wing Commander)''
  
== Rylix ==
+
==Rylix==
 
[[MOD:Rylix]]
 
[[MOD:Rylix]]
  
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* Status: Theory discussions and model making.
 
* Status: Theory discussions and model making.
  
== Babylon5 MOD ==
+
==Babylon5 MOD==
 
[[MOD:Babylon5]]
 
[[MOD:Babylon5]]
  
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** Some first music files are done, thanks to Kensuguro - [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=961 Forum Artwork Thread]
 
** Some first music files are done, thanks to Kensuguro - [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=961 Forum Artwork Thread]
  
== Vega Trek ==
+
==Vega Trek==
 
[[MOD:Vega Trek]]
 
[[MOD:Vega Trek]]
  
[http://wcuniverse.sourceforge.net/vegatrek/ Homepage] | [http://vegastrike.sourceforge.net/gallery/vegatrek Screenshots]
+
[http://wcuniverse.sourceforge.net/vegatrek/ Homepage] | [http://vegastrike.sourceforge.net/gallery/vegatrek Screenshots] | [http://vegastrike.sourceforge.net/forums/viewforum.php?f=13 Forum]
  
 
''A '''Star Trek mod''' for Vega Strike'' or...  ''The "'''first'''" mod for Vega Strike''
 
''A '''Star Trek mod''' for Vega Strike'' or...  ''The "'''first'''" mod for Vega Strike''
 
 
 
  
 
* Maintainer:
 
* Maintainer:
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* Status: Under heavy (yet relaxed) development.  Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.
 
* Status: Under heavy (yet relaxed) development.  Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.
  
== Vega Wars ==
+
==Vega Wars==
 
[[MOD:Vega Wars]]
 
[[MOD:Vega Wars]]
 +
 +
[http://vegastrike.sourceforge.net/forums/viewforum.php?f=15 Forum]
  
 
''A '''Star Wars-like modification for Vega Strike''', two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''
 
''A '''Star Wars-like modification for Vega Strike''', two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''
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** Under development (modeling/model tweaking, story line planning)
 
** Under development (modeling/model tweaking, story line planning)
  
== VegaScape (Pax Imperium: The Gathering) ==
+
==VegaScape (Pax Imperium: The Gathering)==
 
[[MOD:VegaScape]]
 
[[MOD:VegaScape]]
  
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** Model Planning.
 
** Model Planning.
  
== See also ==
+
==See also==
 
* [[HowTo:MOD]] - How to make MODs
 
* [[HowTo:MOD]] - How to make MODs
 
* [[FAQ:Modding]] - Frequently Asked Questions concerning modding
 
* [[FAQ:Modding]] - Frequently Asked Questions concerning modding
  
 
[[Category:MOD]]
 
[[Category:MOD]]

Revision as of 22:48, 17 May 2005

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Vegastrike

See the Development section of the wiki for changing the Vegastrike dataset itself.

MODs based in the Vegastrike universe

VSU: Black Paralysis

MOD:Black Paralysis

Homepage | Forum

Black Paralysis is set in the Vegastrike universe. You are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.

  • Maintainer:
  • Developer/Programmer: same as above :-)
  • Modeller/Artists: same as above :-)
  • Status: Light development -- just trying to get some basic systems and ships that work with the new VS binaries

Fleet Commander

MOD:Fleet Commander

Homepage

Fleet Commander is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status: Planning

MODs based in the Wing Commander universe

Wing Commander Universe - Forum

Privateer Remake

MOD:Privateer Remake

Homepage

Privateer Remake is at this stage a complex modification to vegastike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.

Wing Commander: The Wasteland Incident

Homepage

Full Independent game with Full Story Arc ??(begin, middle and end)??. Utilizing the Vega Strike Engine

Late 2681. A new war is brewing. As old enemies become new allies. Steps are taking place to insure the survival of the Confederation from the new Nephilim threat. In a backwater system, deep in Confederation space, a secret project has begun that will revolutionize the way the Confederation fights war. However not everyone believes that this is the right course. Events are taking place that could change the face of the Confederation forever. Those that lived through it simply refer to it as The Wasteland Incident.

WCU: Wing Commander Universe

MOD:WCU

WCU Homepage

Wing Commander: Privateer Remake. The way the fans always wanted it to be, Totally Unlimited!

Privateer Remake Homepage

Rylix

MOD:Rylix

Forum

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status: Theory discussions and model making.

Babylon5 MOD

MOD:Babylon5

Homepage | Forum

A Babylon 5 mod for Vega Strike

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status
    • Under heavy development.
    • As you can see above etheral walker is (mostly) the only person working on this MOD so there are still ppl needed.
    • The main part of 3d work is done, the universe itself, planets, backgrounds and relations between systems is ok.
    • Some basic missions are on the way.
    • Some first music files are done, thanks to Kensuguro - Forum Artwork Thread

Vega Trek

MOD:Vega Trek

Homepage | Screenshots | Forum

A Star Trek mod for Vega Strike or... The "first" mod for Vega Strike

  • Maintainer:
  • Developer/Programmer: PeteyG, or anyone else who wants to lend a hand
  • Modeller/Artists: Hellcatv, Flying Ace, Pontiac, anyone else who wanders along
  • Status: Under heavy (yet relaxed) development. Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.

Vega Wars

MOD:Vega Wars

Forum

A Star Wars-like modification for Vega Strike, two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.

VegaScape (Pax Imperium: The Gathering)

MOD:VegaScape

A solo effort that will exist solely as an enviroment for me to learn how to mod Vega Strike, it is set to feature a well thought-out and involving, story-led campaign, as well as many varied sub-missions set in a fully dynamic universe (or so goes the theory).

  • Synopsis:
    • More information to follow shortly...
  • Maintainer:
  • Developer/Programmer:
    • Editing of the source code is not required (as this time).
  • Modeller/Artists:
  • Storylines/Missions:
  • Status:
    • Storyline Development.
    • Background Development.
    • Intial Starmap Planning.
    • Mission Planning.
    • Model Planning.

See also