Difference between revisions of "Manual:Gameplay Tactics"

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(Introduction)
(Merchandising)
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=Merchandising=
 
=Merchandising=
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==Cap Ship Deliveries==
 
When you have delivery missions to capital ships, consider this: currently the ship has no idea that you are coming so it just goes about it's business unaware of you. There are a couple of new targeting keys that you might find useful:
 
When you have delivery missions to capital ships, consider this: currently the ship has no idea that you are coming so it just goes about it's business unaware of you. There are a couple of new targeting keys that you might find useful:
 
* "Ctrl+N" - cycles mission targets
 
* "Ctrl+N" - cycles mission targets
 
* "Alt+N" - reverses targetting of mission target
 
* "Alt+N" - reverses targetting of mission target
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==Equipment Trading==
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Go to a station and to the shipyards. Then, go to Confed class and have a look what ships they have in. If there is a milspec dodo you are lucky. Buy one at a price of 50 000 credits, then sell each of its 8 heavy tractors at a price of 12 000-ish. Already you have made a profit and then sell the ship for a further 25 000, making an overall profit of 71 000 each time you do this.
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That trick can also be done with milspec Lancelots. Just make sure the base you're in sells reaper cannons.
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==Hijacking==
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This way is more exciting. You need to buy a ship with tons of hold volume, e.g. the Ox. Kit it out with auto tracking tractor beams and a cloak. Then accept bounty and defend missions were there are loads of enemy ships involved. Go out to the ships as they fly through space unaware you are there (cloak), select an enemy in front of you and decloak. Once you tractor that enemy ship in, it will automatically select each ship (if not press H repeatedly)and in less than 15 seconds you will have an entire fleet of ships in your hold which you can later sell for a hansom price.
  
 
=Faction Standings=
 
=Faction Standings=

Revision as of 18:52, 21 January 2008

Introduction

This page collects some of the information, tips and tricks for a better game play experience. It's a collection of intere4sting discussion points from the forums, mainly from the Gameplay Tactics Forum

Merchandising

Cap Ship Deliveries

When you have delivery missions to capital ships, consider this: currently the ship has no idea that you are coming so it just goes about it's business unaware of you. There are a couple of new targeting keys that you might find useful:

  • "Ctrl+N" - cycles mission targets
  • "Alt+N" - reverses targetting of mission target

Equipment Trading

Go to a station and to the shipyards. Then, go to Confed class and have a look what ships they have in. If there is a milspec dodo you are lucky. Buy one at a price of 50 000 credits, then sell each of its 8 heavy tractors at a price of 12 000-ish. Already you have made a profit and then sell the ship for a further 25 000, making an overall profit of 71 000 each time you do this. That trick can also be done with milspec Lancelots. Just make sure the base you're in sells reaper cannons.

Hijacking

This way is more exciting. You need to buy a ship with tons of hold volume, e.g. the Ox. Kit it out with auto tracking tractor beams and a cloak. Then accept bounty and defend missions were there are loads of enemy ships involved. Go out to the ships as they fly through space unaware you are there (cloak), select an enemy in front of you and decloak. Once you tractor that enemy ship in, it will automatically select each ship (if not press H repeatedly)and in less than 15 seconds you will have an entire fleet of ships in your hold which you can later sell for a hansom price.

Faction Standings

If you have trouble with some of the factions shoot Luddites.

Concentrate on Luddites for a while leave the pirates alone. That should start to reverse your fortunes with the Uln and the rest who have ties to the pirates. Fortunately, you can kill Uln without making anyone else angry, except Pirates, Luddites and Aera.

Once your relations with the LIHW start down the Confed start down as well.

Combat

Key Bindings

Some useful keys (Shift+KEY reverses the cycling direction):

  • "T" targets just everything
  • "N" circles through "natural" targets, like planets, jump points. That ships got selcted as well is not the way it should be and a bug I think.
  • "U" circles through "unnatural" targets, like ships
  • "H" circles through "hostile" targets, whatever they are (I forgot this one, handy if you want to engage the cap ship behind the fighters first)
  • "K" cycles friendly ships, Shift+K gets nearest station, Ctrl+K gets nearest planet, Alt+K gets nearest jump point
  • "P" is also quite useful, since it targets the item that is closest to your target cross, so you can "aim" at the target you want to select and then hit "P".
  • "HOME" match speed with target

Recommendations

Learning to fight in Vega Strike is mostly just a matter of practice. You can fight well even with the Llama. Though, get yourself some upgrades before.

I wouldn't engage against Aera ships with a Llama, even against smallest Aera ships, since their tech is quite advanced. A Goddard kicks quite a few Aera ship's butt, but then again it's a light cap ship. Piloting a light fighter is much more fun than a cap ship. Try the Rlaan Taizong or the Confed Dostoevsky.