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  • ...you. Your ship is fully customizable, so if you've got the [[Terminology:Credits|credit]], outfit your craft with the right tools for the job at hand. ...may have a job that only you can do. But be warned, you never know where it may lead ...
    9 KB (1,445 words) - 20:26, 25 April 2015
  • Buy a [[Terminology:Jump Drive|jump drive]] (approx. 10000 [[Terminology:Credits|creds]]), target a jump point with {{Key:EN:N}}, fly to [[Terminology:Jump| ...just means that portion of the square is behind part of the planet/base... It probably means the docking square is being drawn just under the planet surf
    9 KB (1,461 words) - 23:28, 8 January 2013
  • | previous=[[Vegastrike:Credits|Credits]] | next=[[Manual:Running Vegastrike|Running Vega Strike]]
    6 KB (863 words) - 00:41, 24 November 2013
  • [[Terminology:Credits|Credits]] | You can recognise them by their name. It points to the same system you are currently in.
    15 KB (1,866 words) - 23:31, 8 January 2013
  • ...r each release, how it can be accomplished, and who is planning to work on it. ...in system defend missions, the type of enemy ship didn't seem to display, it just had an extra space in the mission description (should have said Redeem
    7 KB (1,032 words) - 07:36, 2 December 2012
  • VegaStrike has automatic support for MODs. ./vegastrike -Mmodname.
    4 KB (596 words) - 23:29, 8 January 2013
  • ...er.py]</code> script to run our mission. Open up <code>[https://github.com/vegastrike/Assets-Production/blob/master/mission/explore_universe.mission mission/expl * '''credits''' [float] - Starting money.
    7 KB (990 words) - 19:27, 22 March 2020
  • ...s & Installations|Vessels and Installations]] and [[Upgrades|Upgrades]] in VegaStrike. This has replaced the <code>[[HowTo:Edit Unit Files|xunit.xml]]</code> fi ...rom hellcatv is located in [http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data/units/description.xunit?view=log CVS]. The columns of the {{CVS:units
    18 KB (2,791 words) - 08:23, 9 February 2014
  • ...development cycle of open source, not everything that is planned has made it into the game yet. - ''V4X3N'' ...several subsections representing the different aspects of the game to make it easier to read and find your area of interest. Ultimately this is intended
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ...s the amount of lens effects that you apply. As with any other art for VS, it may be an iterative approach of creation, review, and improvement until app ...e basis for our space background (copyright and high original resolution). It is rather essential to create your individual space background to use in Ve
    17 KB (2,718 words) - 15:58, 22 February 2014
  • {{Languages|En|Vegastrike:Credits}} | previous=[[Vegastrike:Features|Features]]
    10 KB (1,432 words) - 00:17, 4 May 2011
  • ...han a planet has for sale. It is more of an exploit than a cheat, because it takes advantage of the game's code without changing the game code, and you ...ght and the planet or station will have the same cargo in stock again. Buy it.
    13 KB (2,003 words) - 21:33, 23 June 2011
  • ...by starting with the original entry in units.csv. If that does not exist, it sends a blank CSV file to the clients. [[User:ace123|Patrick]] 02:28, 29 Ju ...networked... Space junk doesn't display the cargo type because of the way it was created....
    9 KB (1,413 words) - 18:14, 12 June 2015
  • {{Languages|It|Manual}} {{It:Wiki_Nav_Index}}
    11 KB (1,592 words) - 21:41, 21 October 2013
  • 13 KB (984 words) - 21:39, 21 October 2013
  • ...my w pełni dostosować do twoich potrzeb, jeśli więc masz [[Terminology:Credits|pieniądze]], od ręki, wyposażymy twój statek do odpowiedniej roboty. * [[Vegastrike:License|Licencja]] Licencja na podstawiej której rozpowszechniany jest Veg
    10 KB (1,546 words) - 21:41, 21 October 2013
  • NOTE: The Roadmap has moved to https://github.com/vegastrike/Vega-Strike-Engine-Source/wiki/Release-Road-Map. ...download data4.x. Then move your current data4.x alongside /bin, renaming it to data. Updates should work seamlessly and recurse into /data and /bin aft
    11 KB (1,560 words) - 04:46, 11 November 2023
  • ...re them around - and if they're good we can include them as well. Think of it as universe supporting easy-to-make fan-fiction (which can include mod-base ...gn) commands are suggestions ... the campaign evolves as the players force it, and the goals need to be written to handle that.
    9 KB (1,314 words) - 06:42, 23 November 2012
  • Buy a [[Terminology:Jump Drive|jump drive]] (approx. 10000 [[Terminology:Credits|creds]]), target a jump point with {{Key:EN:N}}, fly to [[Terminology:Jump| ...just means that portion of the square is behind part of the planet/base... It probably means the docking square is being drawn just under the planet surf
    9 KB (1,416 words) - 23:30, 8 January 2013
  • ...that page for an updated status of which news items have been recorded for VegaStrike's Audio System. ...he young human male, identified as Kinneas Pinman, somehow managed to make it past spaceport security on Draul Bisa and stow away on a passanger transpor
    20 KB (3,244 words) - 18:48, 18 February 2011

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