Difference between revisions of "Artstyle guide:LIHW"
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− | + | {{artstyleguide|BKRNDSEEALSO= | |
− | + | |GRAVITY= | |
− | + | |ATMOSPHERE= | |
− | = | + | |LIQUIDS= |
− | = | + | |AVGTEMP= |
− | = | + | |SUNTYPE= |
− | = | + | |CHALLENGES= |
− | == | + | |DIMENSIONS= |
− | == | + | |MASS= |
− | == | + | |SKELETON= |
− | == | + | |MAJOR DIVISIONS= |
− | + | |SENSORY= | |
− | === | + | |LOCOMOTION= |
− | It's basically a space bus/commuter-train/etc. Think light-rail metro style usage only interplanetary instead of extended metropolitan area. | + | |MANIPULATORS= |
+ | |TEXTURAL APPEARANCE= | ||
+ | |MENTAL= | ||
+ | |PRIMARYCOLORS= | ||
+ | |ACCENTCOLORS= | ||
+ | |SHIPLIGHTCOLOR= | ||
+ | |COMMONVISIBLEFEATURES= | ||
+ | |RARELYVISIBLEFEATURES= | ||
+ | |UNSEENINTERNALS= | ||
+ | |MOVINGPARTS= | ||
+ | |CAPVSLIGHT= | ||
+ | |CULTURALAESTHETICS=The LIHW are a disjointed lot, and their craft designs showcase this. Aside from post-facto colorations, there is precious little visual cohesion among the design aesthetics of LIHW craft. What can be said of them having something in common is not a property of intentional aesthetics, but the impact of limited infrastructure and substandard economics. LIHW craft tend to be constructed at inferior manufacturing facilities, and make heavy use of cheaper, and/or outdated technologies. Such things as radiator surfaces and other common subsystems tend to take up more space to compensate for decreased efficiencies while maintaining compatibility with assorted internals and weapons systems brought in from more affluent groups. The economics of the LIHW are particularly apparent in their civilian craft, which are infrequently replaced, and will remain in service as long as feasible. Personal craft ownership in the LIHW is much lower than in the other Confederation members, and insystem craft more common. The military vessels produced within the LIHW tend to come from more developed LIHW member systems, but are dispersed throughout the LIHW and other worlds, generally being kept in rear-guard positions so as to allow more effective craft to be moved to the front lines (it also helps that LIHW craft orbiting a non-LIHW world are perceived as somewhat less threatening to sovereignty than an equivalent force from one of the larger Confederation member states). As such, the level of maintenance that LIHW military craft receive is highly variable based upon deployment location. | ||
+ | |RELATIVETECH= | ||
+ | |WEAPONS= | ||
+ | |TACTICS= | ||
+ | |INSTALLATIONS= | ||
+ | |ADDITIONALINFO= | ||
+ | |KEYFEATURES= | ||
+ | |CANONICALEXAMPLESOVERVIEW= | ||
+ | |INGAME= | ||
+ | |3DART= | ||
+ | |2DART= | ||
+ | |TEXTDESCRIPTIONS=*Capybara | ||
+ | :It's basically a space bus/commuter-train/etc. Think light-rail metro style usage only interplanetary instead of extended metropolitan area. | ||
It's a design that's supposed to come out of the LIHW, so there's no need for it to heavily match any of the other styles. It's a bus-type thing for people who can't afford their own shuttles, and they'll be presumed to be a little wear-worn, so it shouldn't look fresh and minty, but other than that, new guy can go to town on it. :) | It's a design that's supposed to come out of the LIHW, so there's no need for it to heavily match any of the other styles. It's a bus-type thing for people who can't afford their own shuttles, and they'll be presumed to be a little wear-worn, so it shouldn't look fresh and minty, but other than that, new guy can go to town on it. :) | ||
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− | + | |CRAFTLISTING= | |
− | + | |SEEALSO= | |
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Latest revision as of 21:01, 22 June 2008
Artstyle guides |
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also:
Origin
Gravity:
Atmosphere:
Primary liquid bodies:
Average temperature of homeworld (pre-industrialization):
Sun:
Primary challenges (pre-industrialization):
Physical
Dimensions:
Mass:
Skeletal system:
Major divisions:
Senses:
Locomotion:
Manipulators:
Textural appearance:
Mental
Style Overview
Appearance
Primary distinguishing color ranges:
Common accent colors:
Primary lighting color:
Frequently visible:
Rarely visible:
Seen inside, but not out:
Moving parts(non-turret):
Capital vs. light craft:
Cultural Aesthetics
The LIHW are a disjointed lot, and their craft designs showcase this. Aside from post-facto colorations, there is precious little visual cohesion among the design aesthetics of LIHW craft. What can be said of them having something in common is not a property of intentional aesthetics, but the impact of limited infrastructure and substandard economics. LIHW craft tend to be constructed at inferior manufacturing facilities, and make heavy use of cheaper, and/or outdated technologies. Such things as radiator surfaces and other common subsystems tend to take up more space to compensate for decreased efficiencies while maintaining compatibility with assorted internals and weapons systems brought in from more affluent groups. The economics of the LIHW are particularly apparent in their civilian craft, which are infrequently replaced, and will remain in service as long as feasible. Personal craft ownership in the LIHW is much lower than in the other Confederation members, and insystem craft more common. The military vessels produced within the LIHW tend to come from more developed LIHW member systems, but are dispersed throughout the LIHW and other worlds, generally being kept in rear-guard positions so as to allow more effective craft to be moved to the front lines (it also helps that LIHW craft orbiting a non-LIHW world are perceived as somewhat less threatening to sovereignty than an equivalent force from one of the larger Confederation member states). As such, the level of maintenance that LIHW military craft receive is highly variable based upon deployment location.
Technological
Tech:
Weapons:
Tactics:
Installations:
Additional information
Key Features
Canonical Examples
In Game
3D Art
2D Art
Textual Descriptions
- Capybara
- It's basically a space bus/commuter-train/etc. Think light-rail metro style usage only interplanetary instead of extended metropolitan area.
It's a design that's supposed to come out of the LIHW, so there's no need for it to heavily match any of the other styles. It's a bus-type thing for people who can't afford their own shuttles, and they'll be presumed to be a little wear-worn, so it shouldn't look fresh and minty, but other than that, new guy can go to town on it. :)