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Latest revision as of 08:05, 27 March 2008
Contents
Known Bugs and Oddities (by version)
March 2008 (0.5.0) [SVN 12029]
Single Player
- Escape pod is bugged [not in tracker]
- Can escape in escape pod from escape pod?
- Recommendations/Workarounds: if in escape pod, self destruct and re-load - the escape pod isn't fully implemented (no distress mechanisms)
- Respawn may cause instability [1813781]
- Player may respawn in escape pod
- Recommendations/Workarounds: This appears to be a very infrequent occurrence. If respawn puts player in odd position, quit and reload from a saved game.
- Cargo missions don't check if enough room is available until launching [1882672]
- Missions will fail on launch if insufficient room in cargo hold
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Active missions are not saved [ 1897536 ]
- Recommendations/Workarounds: None-as-yet.
- Mission cargo interacts poorly with cargo of the same type [ 1847679 ]
- Mission flag applied to all cargo of given type, not just cargo added for that mission.
- Mission flag not reset after success/failure of cargo mission for non-mission cargo of that type, leaving it flagged as mission cargo even after the mission is over.
- Recommendations/Workarounds: None-as-yet. Accept missions with an empty hold and hope for the best :-/
- Basic repair option remains available and will continue charging even when there is nothing it can repair [1804874]
- Recommendations/Workarounds: Apply basic repair no more than once per visit.
Multiplayer
- foo
- bar