Difference between revisions of "MODs"

From VsWiki
Jump to: navigation, search
(+section on Elite Strike)
m (Elite Strike: block-color -> solid-color)
Line 206: Line 206:
 
*Music:
 
*Music:
 
** [http://www.hooplah.com/encounters/index.htm George Hooper]
 
** [http://www.hooplah.com/encounters/index.htm George Hooper]
* Status: Modelling and block-color texturing all the original Elite ships, and a few from Frontier. Assembling music, new models, special config, and several other bells and whistles into a patch for Privateer Remake 1.0.
+
* Status: Modelling and solid-color texturing all the original Elite ships, and a few from Frontier. Assembling music, new models, special config, and several other bells and whistles into a patch for Privateer Remake 1.0.
 
**We need help with ship stats, scale, and play balancing. [http://vegastrike.sourceforge.net/forums/profile.php?mode=email&u=1076 Contact Halleck] for more info.
 
**We need help with ship stats, scale, and play balancing. [http://vegastrike.sourceforge.net/forums/profile.php?mode=email&u=1076 Contact Halleck] for more info.
  

Revision as of 03:43, 6 December 2005

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

General

Vegastrike

See the Development section of the wiki for changing the Vegastrike dataset itself.

MODs based in the Vegastrike universe

VSU: Black Paralysis

MOD:Black Paralysis

Homepage | Forum

Black Paralysis is set in the Vegastrike universe. You are a dockyard worker on a Confederate research base. At least, that's who you used to be. Now the future of the Confederacy, and even your own survival, are no longer assured. Be all you can be, or be nothing at all.

  • Maintainer:
  • Developer/Programmer: same as above :-)
  • Modeller/Artists: same as above :-)
  • Status: Light development -- just trying to get some basic systems and ships that work with the new VS binaries

Fleet Commander

MOD:Fleet Commander

Homepage

Fleet Commander is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships complete with their fighter complements.

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status: Planning

MODs based in the Wing Commander universe

Wing Commander Universe - Forum

Privateer Remake

MOD:Privateer Remake

Homepage | Forum

Privateer Remake is at this stage a complex modification to vegastike based on the original privateer design and concept as an available stand-alone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.

Wing Commander: The Wasteland Incident

Homepage

Full Independent game with Full Story Arc ??(begin, middle and end)??. Utilizing the Vega Strike Engine

Late 2681. A new war is brewing. As old enemies become new allies. Steps are taking place to insure the survival of the Confederation from the new Nephilim threat. In a backwater system, deep in Confederation space, a secret project has begun that will revolutionize the way the Confederation fights war. However not everyone believes that this is the right course. Events are taking place that could change the face of the Confederation forever. Those that lived through it simply refer to it as The Wasteland Incident.

WCU: Wing Commander Universe

WCU Wiki | Homepage | Forum

Wing Commander: Privateer Remake. The way fans always wanted it to be, Totally Unlimited!

Privateer Remake Homepage

Rylix

Rylix Wiki Homepage | Forum

Rylix takes place in the aftermath of the first saga in the “Steel Nova Project�? or SNP for short, in the Rylix System, Some 16,000 light years away from earth. The “Steel Nova Project�? is a combination of ideas centered on a generational storyline of mine and my friends started back in the mid 90's. The saga(s) span over 250 years from beginning to end, and Rylix takes place immediately following the first saga. The idea was to fill in the missing gap about the 100-year war.

The year is 2152. Humankind has successfully reached the stars and now has colonies throughout their small little niche of the galaxy. Despite the expanse of the human sphere of influence, only two other races have been discovered. The Sekgnai, a race of lizard like beings, and Chermm, a race of cat/bear like beings. Both of which have empires comparable to the humans. Despite the size and technological sophistication of all races there is very little interaction between them. Read more...

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status: Theory discussions and model making.

Babylon5 MOD

MOD:Babylon5

Homepage | Forum

A Babylon 5 mod for Vega Strike

  • Maintainer:
  • Developer/Programmer:
  • Modeller/Artists:
  • Status
    • Under heavy development.
    • As you can see above etheral walker is (mostly) the only person working on this MOD so there are still ppl needed.
    • The main part of 3d work is done, the universe itself, planets, backgrounds and relations between systems is ok.
    • Some basic missions are on the way.
    • Some first music files are done, thanks to Kensuguro - Forum Artwork Thread

Vega Trek

MOD:Vega Trek

Homepage | Screenshots | Forum

A Star Trek mod for Vega Strike or... The "first" mod for Vega Strike

  • Maintainer:
  • Developer/Programmer: PeteyG, or anyone else who wants to lend a hand
  • Modeller/Artists: Hellcatv, Flying Ace, Pontiac, anyone else who wanders along
  • Status: Under heavy (yet relaxed) development. Acquiring models, thinking about how to bring the Star Trek universe to Vega Strike.

Vega Wars

MOD:Vega Wars

Forum

A Star Wars-like modification for Vega Strike, two sets of 40 mission campaigns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.

VegaScape (Pax Imperium: The Gathering)

MOD:VegaScape

A solo effort that will exist solely as an enviroment for me to learn how to mod Vega Strike, it is set to feature a well thought-out and involving, story-led campaign, as well as many varied sub-missions set in a fully dynamic universe (or so goes the theory).

  • Synopsis:
    • More information to follow shortly...
  • Maintainer:
  • Developer/Programmer:
    • Editing of the source code is not required (as this time).
  • Modeller/Artists:
  • Storylines/Missions:
  • Status:
    • Storyline Development.
    • Background Development.
    • Intial Starmap Planning.
    • Mission Planning.
    • Model Planning.

Elite Strike

MOD:Elite Strike

A mod for Vega Strike in the Elite universe.

Website | Forum Thread

  • Maintainer:
  • Lead Artist:
  • Music:
  • Status: Modelling and solid-color texturing all the original Elite ships, and a few from Frontier. Assembling music, new models, special config, and several other bells and whistles into a patch for Privateer Remake 1.0.
    • We need help with ship stats, scale, and play balancing. Contact Halleck for more info.

See also