Manual:Keyboard layout:US
none | Manual:Keyboard layout | Manual:Keyboard layout:DE |
Contents
Name | Key(s) | Command | Description |
Up |
|
UpKey
|
Turn the nose of your ship up. |
Down |
|
DownKey
|
Turn the nose of your ship down. |
Rotate right |
|
RightKey
|
Rotates your ship to the right. |
Rotate left |
|
LeftKey
|
Rotates your ship to the left. |
Roll right |
+
|
RollRightKey
|
Roll your ship to the right. |
Roll left |
|
RollLeftKey
|
Roll your ship to the left |
Activate jump drive | JumpKey
|
Press this to jump to another system. You must be in range of a jump point. FIXME See also VsManualInterstellarWarpTransit | |
Activate SPEC drive | +
|
AutoKey
|
FIXME Just target any object in a system and press this key to jump there. |
Name | Key(s) | Command | Description |
Decelerate |
|
DecelKey
|
Decrease set velocity of your ship. |
Accelerate | +
|
AccelKey
|
Increase set velocity of your ship. |
Afterburner | ABKey
|
Will accelerate your ship past maximum velocity. Afterburn velocity is not constant, and must be maintained by holding down the TAB button. Velocity will decrease to set velocity when released. | |
Match velocity |
|
SetVelocityRefKey
|
Set your velocity to same as your target. - See also VsManualMatchVelocity |
Zero velocity |
|
SetVelocityNullKey
|
FIXME |
Stop | StopKey
|
Set your velocity to zero relative to your target. | |
Full throttle | StartKey
|
Set your velocity to maximum ship capable velocity. | |
Shelton slide | SheltonKey
|
Perform a shelton slide. You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement. |
Sound and music
Manual:GameplayFunctions FIXME (xxx gamepalyfunctions xxx #Music)
Name | Key(s) | Command | Description |
Skip music track | + | Cockpit::SkipMusicTrack
|
Skip Music Track |
Sound volume up | VolumeInc
|
Sound volume up | |
Sound volume down | VolumeDec
|
Sound volume down | |
Music volume up | +
+ |
MusicVolumeInc
|
Music volume up |
Music volume down | +
|
MusicVolumeDec
|
Music volume down |
Communication (general/wingmen)
See also Manual:Combat:Wingmen
Name | Key(s) | Command | Description |
Wingmen form up | + | CommFormUp
|
Tell your wingmen to form up. |
Break wingmen formation | + | CommBreakForm
|
Tell your wingmen to stop forming up. |
Help me | + | CommHelpMeOut
|
Tell your wingmen to help you. They will attack the ship(s) attacking you. FIXME collides with "Reverse: select hostile targets" |
Wingman attack target | + | CommAttackTarget
|
Tell your wingmen to attack your selected target. |
Talking to target (other ships/station/etc...) | -> |
Comm1Key -> Comm2Key
|
You can talk to other ships/stations/whatever by pressing one of this buttons where the number means the agressivity in your voice ;-). 1=friendly 9=insulting |
Request docking clearence | RequestClearenceKey
|
Select a target (station/capship) you want to dock with and press this key. You will get an audio feedback about your permission to dock. Additionally there will pop up green/red squares at the dock positions (only if you are near enough). |
Target selection
Name | Key(s) | Command | Description |
All targets | Forward:
Backward: + |
TargetKey
|
Switches through all targets in current system. |
Significant/neutral target | Forward:
Backward: + |
SigTargetKey
|
Switches through all significant/neutral targets in current system. |
Non-planetary/non-natural targets | Forward:
Backward: + |
UnitTargetKey
|
Switches through all Non-planetary/non-natural targets (such as capships and fighters) in current system. |
Hostile targets | Forward:
Backward: + |
NearestTargetKey
|
Switches through all hostile (to you) targets in current system. FIXME collides with "Wingmen: Help me out" |
Subunit select | SubUnitTargetKey
|
Switches through the subunits of the ship you have currently selected. | |
Lock target | LockTargetKey
|
By pressing this key you can 'lock' your selection on the selected target. | |
Select front targets | PickTargetKey
|
Pressing this key will pick targets in front of you (near the crosshair). Tends to be used to get planets in front of you. |
xxxx
Combat
Name | Key(s) | Command | Description |
Fire weapons/guns | FireKey
|
Fires your main weapons/guns (beams/bolts/chainguns/whatever). | |
Select weapons/guns | WeapSelKey
|
Switches trough your main weapons. | |
Fire missiles/torpedos |
|
MissileKey
|
Fires your missiles/torpedos if your ship have some og 'em equipped. |
Switch missiles/torpedo | MisSelKey
|
Switches trough your main missiles/torps. | |
Combat mode | SwitchCombatMode
|
Toggles combat/non-combat mode:
| |
Cloaking device | CloakKey
|
By pressing this key you enable/disable your Cloaking device (if you own one). | |
ECM device | ECMKey
|
By pressing this key you enable/disable your ECM Device (if you own one). It will cause incoming missiles to be confused. The ECM-device will constantly draw energy from your reactor. See also [VsManualDbTerms#ECM] |
Turret(s)
See also Manual:Combat:Turrets
Name | Key(s) | Command | Description |
Switch turret control | TurretControl
|
By pressing this button you can switch to the manual control of your turret(s) (if you have one/some equipped) and switch back to cockpit control. | |
Target for turret | + | TurretTargetKey
|
Select a target your turret(s) should attack. The target your turrets are attacking is surrounded by a plus sign. |
Toggle turret AI on/off | TurretAIKey
|
Switch the AI of your turret(s) on/off. Without an AI the turret can still be controled manually. <I'm not quite sure about this>%%% Want to know more about AIs? Look at VsManualDbTerms <no entry yet> |
Game commands
Name | Key(s) | Command | Description |
Toggle "quit mode" | Cockpit::Quit
|
Press [q] after [ESC] to quit the game or [ESC] again to return to game. | |
Pause | +
|
PauseKey
|
Pause the game (does anybody know how to display a pipe in a table?) |
Increase time compression | TimeInc
|
(only for DEBUGGING) Start/Increase Time Compression | |
Stop time compression | TimeReset
|
(only for DEBUGGING) Stop Time Compression |
Camera control
Name | Key(s) | Command | Description |
Toggle cockpit | Cockpit::Inside
|
Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view. | |
Look left | Cockpit::InsideLeft
|
Press this to look to your left. | |
Look right | Cockpit::InsideRight
|
Press this to look to your right. | |
Look back | Cockpit::InsideBack
|
Press this to look back. | |
Chasecam | Cockpit::Behind
|
Press this to look through an imaginary camera behind your ship | |
Panning camera | Cockpit::Pan
|
Provides a panning camera view of your ship. Move the camera by pressing (q,z,s,f) | |
Target camera | Cockpit::OutsideTarget
|
Press this to see a 3rd-person view of your selected target. | |
Target panning camera | Cockpit::PanTarget
|
Provides a panning camera view of your target. Move the camera by pressing (q,z,s,f) | |
Zoom view in | Cockpit::ZoomIn
|
Zoom in on target | |
Zoom view out | Cockpit::ZoomOut
|
Zoom out on target | |
Take screenshot | Screenshot
|
Take a 'Inflight' screenshot. This means it will not work in the Docking/Base-screen. The crosshair and docking boxes will not be saved. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/ FIXME See also [VsFaqPlaying#Q8]
|
Info screen (better name for this header needed)
Info/Mission/Cargo/etc.. screen FIXME header name |#Info]
Name | Key(s) | Command | Description |
Map/info screen | + | Cockpit::NavScreen
|
Activate/Deactivate Map screen during flight. See also VsManualMap |
Left VDU | Cockpit::SwitchLVDU
|
Cycles through all the possible displays in your left VDU | |
Right VDU | Cockpit::SwitchRVDU
|
Cycles through all the possible displays in your left VDU | |
Scroll text up |
|
Cockpit::ScrollUp
|
Scroll selected mission-description/communication-log/cargo-list up |
Scroll text down |
|
Cockpit::ScrollDown
|
Scroll selected mission-description/communication-log/cargo-list down |
Eject cargo | + | EjectCargoKey
|
Ejects the selected (topmost) cargo in your cargo bay into space. Use the scroll text keys to move the appropriate cargo to the top. Useful to get rid of pirates by leaving cargo behind, hiding contraband from security ships, eject unwanted cargo, and launching fighters. |
Unclassified (yet)
Name | Key(s) | Command | Description |
Ejection | + | EjectKey
|
Press this key to eject yourself out of your ship sitting in an ejectpod. It has weak guns/shields and will not help you against enemy ships, but it will bring you to the next save and friendly station/ship. |
Respawn after death | Respawn
|
Restores play to last save game. | |
Commit suicide | + | SuicideKey
|
Press this button to destroy your ship and kill yourself. |
FIXME | SwitchControl
|
FIXME | |
Activate dock procedure | DockKey
|
When sufficiently close to green docking markers, this key will activate docking procedures. See also VsManualDocking | |
FIXME | Cockpit::PitchDown
|
FIXME | |
FIXME | Cockpit::PitchUp
|
FIXME | |
FIXME | Cockpit::YawLeft
|
FIXME | |
FIXME | Cockpit::YawRight
|
FIXME |
Unassigned (by default)
Name | Command | Description |
Strafe left | ThrustLeft
|
FIXME |
Strafe right | ThrustRight
|
FIXME |
Strafe up | ThrustUp
|
FIXME |
Strafe down | ThrustDown
|
FIXME |
Strafe forward | ThrustFront
|
FIXME |
Strafe back | ThrustBack
|
FIXME |
whatevername | WhatEverCommand
|
Whatever it will do ;-) |
XML config code
FIXME
WRITEME
See also the vegastrike.config from CVS. The keys are stored between the <bindings>
and the </bindings>
tag.
none | Manual:Keyboard layout | Manual:Keyboard layout:DE |