Artstyle guide:LIHW
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Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also:
Origin
Gravity:
Atmosphere:
Primary liquid bodies:
Average temperature of homeworld (pre-industrialization):
Sun:
Primary challenges (pre-industrialization):
Physical
Dimensions:
Mass:
Skeletal system:
Major divisions:
Senses:
Locomotion:
Manipulators:
Textural appearance:
Mental
Style Overview
Appearance
Primary distinguishing color ranges:
Common accent colors:
Primary lighting color:
Frequently visible:
Rarely visible:
Seen inside, but not out:
Moving parts(non-turret):
Capital vs. light craft:
Cultural Aesthetics
Technological
Tech:
Weapons:
Tactics:
Installations:
Additional information
Key Features
Canonical Examples
In Game
3D Art
2D Art
Textual Descriptions
- Capybara
- It's basically a space bus/commuter-train/etc. Think light-rail metro style usage only interplanetary instead of extended metropolitan area.
It's a design that's supposed to come out of the LIHW, so there's no need for it to heavily match any of the other styles. It's a bus-type thing for people who can't afford their own shuttles, and they'll be presumed to be a little wear-worn, so it shouldn't look fresh and minty, but other than that, new guy can go to town on it. :)