Artstyle guide:LIHW

From VsWiki
Revision as of 08:30, 22 June 2008 by Ctv (talk | contribs) (templated (no new info))
Jump to: navigation, search
thumb_arrow_up.png Artstyle guides

Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.


Universe Background

see also:

Origin

Gravity:

Atmosphere:

Primary liquid bodies:

Average temperature of homeworld (pre-industrialization):

Sun:

Primary challenges (pre-industrialization):

Physical

Dimensions:

Mass:

Skeletal system:

Major divisions:

Senses:

Locomotion:

Manipulators:

Textural appearance:

Mental

Style Overview

Appearance

Primary distinguishing color ranges:

Common accent colors:

Primary lighting color:

Frequently visible:

Rarely visible:

Seen inside, but not out:

Moving parts(non-turret):

Capital vs. light craft:

Cultural Aesthetics

Technological

Tech:


Weapons:


Tactics:


Installations:


Additional information

Key Features

Canonical Examples

In Game

3D Art

2D Art

Textual Descriptions

  • Capybara
It's basically a space bus/commuter-train/etc. Think light-rail metro style usage only interplanetary instead of extended metropolitan area.

It's a design that's supposed to come out of the LIHW, so there's no need for it to heavily match any of the other styles. It's a bus-type thing for people who can't afford their own shuttles, and they'll be presumed to be a little wear-worn, so it shouldn't look fresh and minty, but other than that, new guy can go to town on it. :)

Outliers (Canonical, but not representative)

Complete Craft Listing

See Also