Difference between revisions of "Artstyle guide:Uln(Royal Ingatwa Fleet)"

From VsWiki
Jump to: navigation, search
(added general ship description)
m (templated (no new info))
Line 1: Line 1:
 
{{parent_link|parent=[[Artstyle guides]]}}
 
{{parent_link|parent=[[Artstyle guides]]}}
----
+
{{artstyleguide|BKRNDSEEALSO=
'''Important note''': ''please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.''
+
|GRAVITY=
----
+
|ATMOSPHERE=
=Universe Background=
+
|LIQUIDS=
=Style Overview=
+
|AVGTEMP=
The Uln utilize a number of vessels, both of their own manufacture, and of foreign construction. Depending on the social standing of the intended users, the ship designs may be anything '''but''' boxy - being ostentatious to the point of being somewhat gaudy. There are deep social and economic divides between the "neo-feudal" (somewhat of a misnomer, as they are more acurately merely alien than backwards (also explaining why it's a more stable state for them), but many of the evocations should nonetheless give useful intuitions) Uln classes, and this is reflected in design decisions and resource allocations for craft design and production.
+
|SUNTYPE=
 
+
|CHALLENGES=
=Key Features=
+
|DIMENSIONS=
=Canonical Examples=
+
|MASS=
==In Game==
+
|SKELETON=
==3D Art==
+
|MAJOR DIVISIONS=
==2D Art==
+
|SENSORY=
==Textual Descriptions==
+
|LOCOMOTION=
=Outliers (Canonical, but not representitive)=
+
|MANIPULATORS=
=Complete Craft Listing=
+
|TEXTURAL APPEARANCE=
=See Also=
+
|MENTAL=
 
+
|PRIMARYCOLORS=
[[Category:Development]]
+
|ACCENTCOLORS=
[[Category:Artstyle guides]]
+
|SHIPLIGHTCOLOR=
[[Category:Graphics]]
+
|COMMONVISIBLEFEATURES=
[[Category:Fixme]]
+
|RARELYVISIBLEFEATURES=
 +
|UNSEENINTERNALS=
 +
|MOVINGPARTS=
 +
|CAPVSLIGHT=
 +
|CULTURALAESTHETICS=The Uln utilize a number of vessels, both of their own manufacture, and of foreign construction. Depending on the social standing of the intended users, the ship designs may be anything '''but''' boxy - being ostentatious to the point of being somewhat gaudy. There are deep social and economic divides between the "neo-feudal" (somewhat of a misnomer, as they are more acurately merely alien than backwards (also explaining why it's a more stable state for them), but many of the evocations should nonetheless give useful intuitions) Uln classes, and this is reflected in design decisions and resource allocations for craft design and production.
 +
|RELATIVETECH=
 +
|WEAPONS=
 +
|TACTICS=
 +
|INSTALLATIONS=
 +
|ADDITIONALINFO=
 +
|KEYFEATURES=
 +
|CANONICALEXAMPLESOVERVIEW=
 +
|INGAME=
 +
|3DART=
 +
|2DART=
 +
|TEXTDESCRIPTIONS=
 +
|OUTLIERS=
 +
|CRAFTLISTING=
 +
|SEEALSO=
 +
}}

Revision as of 09:42, 22 June 2008

thumb_arrow_up.png Artstyle guides

Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.


Universe Background

see also:

Origin

Gravity:

Atmosphere:

Primary liquid bodies:

Average temperature of homeworld (pre-industrialization):

Sun:

Primary challenges (pre-industrialization):

Physical

Dimensions:

Mass:

Skeletal system:

Major divisions:

Senses:

Locomotion:

Manipulators:

Textural appearance:

Mental

Style Overview

Appearance

Primary distinguishing color ranges:

Common accent colors:

Primary lighting color:

Frequently visible:

Rarely visible:

Seen inside, but not out:

Moving parts(non-turret):

Capital vs. light craft:

Cultural Aesthetics

The Uln utilize a number of vessels, both of their own manufacture, and of foreign construction. Depending on the social standing of the intended users, the ship designs may be anything but boxy - being ostentatious to the point of being somewhat gaudy. There are deep social and economic divides between the "neo-feudal" (somewhat of a misnomer, as they are more acurately merely alien than backwards (also explaining why it's a more stable state for them), but many of the evocations should nonetheless give useful intuitions) Uln classes, and this is reflected in design decisions and resource allocations for craft design and production.

Technological

Tech:


Weapons:


Tactics:


Installations:


Additional information

Key Features

Canonical Examples

In Game

3D Art

2D Art

Textual Descriptions

Outliers (Canonical, but not representative)

Complete Craft Listing

See Also