HowTo:MOD

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For available mods see also MODs.


MOD support

VegaStrike has automatic support for MODs. You still have to specify ./vegastrike -Mmodname.

It works like that:

  • the MOD must have a directory structure just like data4.x containing only files that were modified or added compared to VS data files.
  • you just have to put the MOD directory structure in your (~ = home) ~/.vegastrike/mods/modname or in datadir/mods/modname like this:

surfdargent@ewave:/home/public/vegadev/data4.x/mods/VegaTrek> l
total 92
drwxr-xr-x 11 surfdargent users 4096  Sep 23 20:27 ./
drwxr-xr-x 4  surfdargent users 4096  Oct 4 13:17 ../
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:21 Sector_001/
drwxr-xr-x 3  surfdargent users 4096  Sep 23 20:24 ai/
drwxr-xr-x 9  surfdargent users 4096  Sep 23 20:25 animations/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:21 mission/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:26 modules/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:26 sounds/
drwxr-xr-x 4  surfdargent users 4096  Sep 23 20:23 textures/
drwxr-xr-x 27 surfdargent users 4096  Sep 23 20:22 units/
drwxr-xr-x 2  surfdargent users 4096  Sep 23 20:22 universe/
-rw-r--r-- 1  surfdargent users 39330 Sep 18 21:50 vegastrike.config
-rw-r--r-- 1  surfdargent users 5561  Sep 18 19:34 weapon_list.xml

VS will be able to use all the found MOD files in a standard game (no -M option) but will start using the standard config file and weapon_list file. When specifying -Mmodname on the command line, VS will start and load the MOD config file and weapon_list.xml file automatically.

NOTE: sectors should be in a sectors subdir (Mods:Vega Trek has sectors in Sector01, but the right place is in sectors/Sector01).


Sources: http://vegastrike.sourceforge.net/forums/viewtopic.php?p=11838#11838