Difference between revisions of "User:Halleck/Todo"

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m (splash screens done)
(finished dirge redo, koala)
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==Working On==
 
==Working On==
* Redo Dirge (Iridia), possibly get Stranj to see what's up with the [http://open.bambi.net/dump/vegastrike/DirgeHoles.png mesh holes]
+
Haven't decided on what I'll do next.
  
 
==To Do==
 
==To Do==
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# Redo commerce center + add faction textures - Strangelet
 
# Redo commerce center + add faction textures - Strangelet
 
# [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
 
# [http://stranj.slothworks.com/misc/AFF-G/misc/cargocon1.zip Cargo containers] - Strangelet (factionalize textures in lieu of randomization)
# [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Light ship] - Strangelet (commit as Koala)
 
 
# Relaysat - Strangelet
 
# Relaysat - Strangelet
 
# Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)
 
# Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)
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==Done==
 
==Done==
 +
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSlightship.zip Koala] {I created faces to patch holes, and tried my best to UV map the new faces to something that looks halfway decent.} - Strangelet
 +
* Redid Dirge/Iridia. {I patched holes where there were missing faces, and I messed with the geometry near the cockpit to try to get rid of the gap in that area. The skybox no longer shows through these areas but I'm not totally happy with it. Added one LOD but the LODs should be re-done to incorporate the middle-level one later.} - Strangelet
 
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip Unused factional textures/paintjobs] - Strangelet
 
* [http://dendezyn.hostforweb.com/affv4/3dprev/finished-ships/VSextrapaintjobs.zip Unused factional textures/paintjobs] - Strangelet
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Hawking] - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")  
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=8928 Hawking] - Oblivion ([http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6975 Old Hawking] for comparison and added "HOLY CRAP!")  

Revision as of 11:19, 13 August 2007

You may update my ToDo list... but you may not give me more work. ;)

Working On

Haven't decided on what I'll do next.

To Do

Roughly prioritized based on prominence in game, the amount of work they will take, and whether or not they really, really just need to be in the release (read: ALL strangelet models)

Definitely need to get done before the release

  1. Redo commerce center + add faction textures - Strangelet
  2. Cargo containers - Strangelet (factionalize textures in lieu of randomization)
  3. Relaysat - Strangelet
  4. Round out dummy units with mount points, engine placements, etc. where missing (see if Loki can do this)

Would be nice to have done for the release

  1. Check specmap for Hawking
  2. Watson Replacement - Fendorin
  3. Small Aeran outpost - Fendorin (commit as Weapons_Platform__Aera)
  4. H496 - Fendorin (Approved by JackS I think?)
  5. Charillus - Fendorin (ask JackS)
  6. Entourage - Fendorin (approved by JackS in forum)
  7. Proposed andolian distributed fortification - Fendorin (ask JackS)
  8. Turrets - Strangelet
  9. Midwife turret - Fendorin
  10. General cleanup (Gas mine - Furniture texture is not applying to dock, something is wrong) - Strangelet

Can probably wait until after the release

  1. University - Targon (faction or University planet type)
  2. Marsh base - Oblivion (jackS, what planet is this for? Marsh?)
  3. Generic base 2 - Oblivion (not sure how to implement a second generic base unless it's for a faction)
  4. Forsaken arid base - Oblivion (Complex, will take a lot of work.)
  5. Aeran asteroid base subunits - Ryder P. Moses (I'm putting this off because it's HARD! Any help would be appreciated.)

Waiting for artist

  • Mk32 turrets (waiting for submission) - Fendorin
  • HS Probe (waiting for UV remap/re-export, status unknown) - Oblivion
  • Artemis? (waiting for textures, status unknown) - Oblivion
  • Watson & Archimedes (proposed) retexture - Fendorin

Investigate

Closed cases

  • Inachiel and iridia (committed as GTIO and Dirge) - Strangelet
  • Dock furniture (got it! turns out to be an artist resource, and part of the gas mine) - Strangelet

Deferred

These have been put on the back burner for now, unless someone else volunteers to work on them.

  • Planet testing mission (Commited as a WIP) - JackS
  • Write HowTo:Make Bases (deferred until I finish all my VS bases)
  • Generic base (factionalize or use as some sort of forest base?) - Cisst
  • Cherryh station (UV mappings and texture lost in disk crash. Check with devs. Possibly get model from Zaydana and see if Oblivion or someone could retexture it for us.) - Zaydana & Strangelet (jackS says this is a unique artifact, and therefore currently difficult for us to showcase)
  • Hoffman blobs (lost in disk crash, check with devs if they have it) - Strangelet (would probably look like crap pre-OGRE anyway)
  • more testing missions, including per-faction - JackS (Faction skin testing mission committed as WIP)
  • variants of the shipyard with partially completed ship models as subunits - JackS would like this a lot ;)

Offloaded

Completed

  • Splash screens - Oblivion (Fraternal War pic, Jackal concept pic, Shaper headshot pic, and Shmrn Medical Consortium are under consideration, perhaps as eyecandy between loads if possible. Committed by JackS.)
  • Commit dummy CSV units for all models I'm planning to import (Loki did this, thanks!)

Done