Difference between revisions of "Zh-CN:Vegastrike:Features"

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(New page: {{Languages|Zh-CN|Vegastrike:Features}} {{NAV_Manual | | previous=Mission | up=Manual | next=Game credits }} ---- == 当前的 Vega Strik...)
 
(Current Engine Features)
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* Preliminary multi-player death-match (testing server only)
 
* Preliminary multi-player death-match (testing server only)
  
== Current Engine Features ==
+
== 当前引擎 ==
  
=== Graphics ===
+
=== 图像 ===
 
* Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
 
* Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
 
* Detail textures (tiles that fade in when you get close to the ship, to add detail)
 
* Detail textures (tiles that fade in when you get close to the ship, to add detail)
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* Explosions
 
* Explosions
  
=== Sound ===
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=== 声音 ===
 
* 3D positional sound (openAL)
 
* 3D positional sound (openAL)
 
* Built-in sound and music server
 
* Built-in sound and music server
  
=== Python (dynamic universe) ===
+
=== Python (动态宇宙) ===
 
* Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
 
* Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
 
* News events are generated to let the player follow these events
 
* News events are generated to let the player follow these events
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* Missions are generated randomly according to the events around you
 
* Missions are generated randomly according to the events around you
  
=== Python (bases) ===
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=== Python (基地) ===
 
* 2D interactive bases, point and click
 
* 2D interactive bases, point and click
  
=== Python (campaigns) ===
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=== Python (任务) ===
 
* fully scriptable campaign system, allows for the construction of linear (and not so linear) plots
 
* fully scriptable campaign system, allows for the construction of linear (and not so linear) plots
  
=== Base GUI ===
+
=== 基地 GUI ===
 
* base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities
 
* base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities
  
=== Flight Computer ===
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=== 飞行计算机 ===
 
* View faction relations and ship stats, and plot courses around the galaxy
 
* View faction relations and ship stats, and plot courses around the galaxy
  
=== Flight simulation ===
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=== 飞行模拟 ===
 
* Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
 
* Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
 
* Cool stuff
 
* Cool stuff

Revision as of 11:23, 14 November 2008

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arrow_left.png Mission arrow_up.png Manual Game credits arrow_right.png

当前的 Vega Strike Upon The Coldest Sea 特性

  • 15 species - 6 main species and 9 client species
  • 39 different powers, factions, or groups
  • Randomly generated universe which will vary with any new created game
  • More than 5700 different systems connected by an extensive jump network
  • 21 different planet types
  • More than 80 different ships in 230 varieties
  • Each ship gives you a unique individual flight feeling
  • Multiple-ship ownership
  • Three 3D cockpits
  • Around 10 different stations
  • 110 upgrade items
  • 190 weapons and turrets
  • 240 different cargo items
  • Exploration
  • Missions
    • Cargo trading
    • Patrol missions
    • Rescue missions
    • Combat missions
  • Dynamic news keeping you up-to-date with the progress of the universe
  • Dynamic progress of the universe with changing system ownership as the war progresses
  • Plenty of shoot 'em up action
  • Preliminary multi-player death-match (testing server only)

当前引擎

图像

  • Per pixel specularity, glow, and damage (fades in when the craft gets damaged) maps
  • Detail textures (tiles that fade in when you get close to the ship, to add detail)
  • Planets with 3D atmospheres
  • Basic mesh animation (frame by frame)
  • Engine flares
  • Damage 'sparks'
  • Shields that glow where hit
  • Explosions

声音

  • 3D positional sound (openAL)
  • Built-in sound and music server

Python (动态宇宙)

  • Simulated universe changes as you play, with the war resulting in lost/gained territory and ships, all tracked persistently
  • News events are generated to let the player follow these events
  • The players actions do affect the universe, and are also reported in the news
  • Missions are generated randomly according to the events around you

Python (基地)

  • 2D interactive bases, point and click

Python (任务)

  • fully scriptable campaign system, allows for the construction of linear (and not so linear) plots

基地 GUI

  • base gui allows for the viewing of news, ship stats etc ... and the purchase of new ships/upgrades and commodities

飞行计算机

  • View faction relations and ship stats, and plot courses around the galaxy

飞行模拟

  • Fully newtonian (well, with a couple of random relativity bits thrown in) flight model, compensated by a flight ai to allow provision of the traditional ww2 fighter feel
  • Cool stuff

System Requirements

  • Operating System: Windows 2000 or later, Linux, Mac Intel / PowerPC
  • CPU: 1.0 GHz or above
  • RAM: 256MB or more
  • HDD: minimum 500MB free
  • GPU: nVidia 6600 family or later, ATI ??
  • VRAM: 256MBor more
  • Driver with OpenGL support


See also


arrow_left.png Mission arrow_up.png Manual Game credits arrow_right.png