MOD:WCU:Controls

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Until we write a proper manual, here is a brief list of differences between PR and WCU:


(1) Ships with a docking port:

You can only buy light fighters to carry as cargo wingmen if your ship has a docking port -- for example, Drayman and Caernaven.

If your ship has a docking port, you can buy ammunition from the commodity exchange. This is useful to rearm cargo wingmen.

ALT+D allows you to transfer between the bridge of your ship and the cockpit. If your ship doesn't have a bridge, nothing happens.

(2) Orders:

When you issue an order that has a target, your current target will become the tactical target for your flightgroup (the HUD will show a X on top of it). You are then free to change your own target. This is useful because it allows you to tell your wingmen to do something while you do something else.

New orders are:

CTRL+P Protect my target: Your wingmen will attack your target's attackers. This is very handy in escort missions since it allows you to target your escortee, issue CTRL+P and trust that the wingmen will act somewhat intelligently.

CTRL+L Prepare for Landing: This order is only useful on cargo wingmen. When it is issued, they will park themselves in front of their capship so that they may be tractored in. Note that they will not defend themselves in this case.

CTRL+F now has three configurations that can be switched by tapping CTRL+F multiple times: you can arrange your wingmen in a V, a delta or a line. More formations will be added (feel free to offer suggestions!)

CTRL+H now has two configurations that can be switched by tapping CTRL+H multiple times: One is the standard "Help me out", the other is "Follow my lead" and will cause your wingmen to attack your CURRENT target. We want a third configuration for this (feel free to offer suggestions!)

CTRL+A now has two configurations that can be switched by tapping CTRL+A multiple times: Attack my target and converge on my target. If you are issuing orders to a capship, it will only move in "converge" mode (otherwise it will shoot while stationary), and "converge" is more aggressive in that wingmen will press the attack for longer before breaking to allow for shields to be recharged. Either way, issuing a CTRL+A order against a jump point will make your wingmen jump through it.

(3) Ejecting:

When you eject, your hired wingmen will go away and your cargo wingmen will converge to the last recorded position of your ship. You can use the [ key to switch ships when you are in an eject pod, but ONLY if you are close to that ship (almost touching it). If that ship has a bridge, dock with it then choose the "undock/return to cockpit" option to be transferred to the cockpit automatically.

(4) Radar colors:

They should match WC colors almost perfectly now (enemy capships orange instead of red, etc.) An addition is that friendly ships will appear blue (grey or dark blue for capships) while the ships you own (and can thus transfer to) will appear green (dark green for capships).

(5) Leech Cannon:

The Leech Cannon will work just like in WC4. The leech missile is still being worked on at the time of this writing. You can dock to a capital ship you leeched, if it didn't want to let you dock before! This is a fairly nice trick if you are in Kilrathi space and need to siphon off some fuel ;)