MOD:WCU:Directory Structure
This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
Savegame Directory Format
Current savegame schema
Root + .<project name>
New savegame schema
Root
+ .savegames
+ <project name>
Mission Directory Format
Current Mission Directory
Root + mission + modules
New Mission Directory
Root
+ missions
+ <project name>
Unit Directory Format
Current Meshes & Unit Directory
Root
+ bases
+ cockpits
+ meshes
+ units
+ <unit name>
New Meshes & Unit Directory
Root
+ objects
+ <project name>
+ capital_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ items
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ smallcrafts
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ support_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ stations
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ weapons
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)