MOD:WCU:WC0:SHIP:Excerpts
Naturally, this would mean adding new ships, such as a pre WC1 true carrier (name unknown) , and perhaps other things such as WC movie sivars, movie snakeir super dreadnaughts (standard and command 4km long versions) and perhaps a corvette precursor to the kamekh named spikeri (design in SWC ship section on the cic site).
If you have the WC movie, you'll see what was the biggest kilrathi battleship before the WC3 dreadnaught: The snakeir super dreadnaught:
(there are standard 915m versions and a long 4km version, details can be found in the ships database).
Then comes the sivar dreadnaught (movie) 825m, no photos for the moment but I'll continue the search.
Then comes the thrakhra spy ship (com control, can be used for jamming), no photos for the moment.
It might seem as an old version of the kilrathi spy ship stands here:
Plus we have the agon ra sivar from academy:
http://www.wcnews.com/news/update/5817
From academy, we also have a kilrathi tug:
http://wcnews.com/cgi-bin/searchnews.cgi?action=dosearch&body=&title=Ships+Of+The+Animated+Series
can be interesting to use as well as a shuttle.
We have also a pre WC1 corvette named spikeri (precursor to the kamehk) here:
Though it never appeared in any game, if we give it about 100 m, we have a nice corvette/gunboat which can prove very effective in swarms.
Eventually the last thing would be to design a sort of preWC1 kilrathi carrier for campaigns such as the mcauliffe battle (name, shape and specks unknown).
Also, There is one fighter I forgot to mention: the movie dralthi and EVENTUALLY (I have to check this) a movie rapier:
http://www.wcnews.com/movie/movieshippics.shtml
wow...yeah, don't use that piece of shit 1997 render of my sivar as an example of the wc movie ships....thats back in the true space, crappy days.
So far, if I understand correctly, first things we need to model are: 1) Alexandria station 2) Scimtar 3) Exeter 4) ...
There's actually two pre-war carriers. Standard size, like the TCS Antilles and the TCS Soryu; and the Heavy pre-war class, like the TCS Coral Sea.
Right, I've been reading the pre war carrier stuff and i've been to the CIC checking vessels (capships and fighters) service entry (when I have them, that is...)
It seems that the concordia super cruiser could serve as a limited carrier (the same way the fralthi could) and knowing the fact that I'm not sure the exeter is alive back then (they were considered new in the WC1 timelapse) I think we'll use this ship instead. Although we'll have to think of a "true" confed carrier design since the war reported numerous carrier losses on mcauliffe.
The kilrathi will also need their proper carrier for the 2 great offensives: mcauliffe and enyo, And later on in 2944 when they will push across the vega sector. Perhaps they will also need a fast anti fighter ship: a frigate.
It seems I have a problem with the snakeir superdreads though: the CIC states they entered service in 2949 (super dread design, that is. As the carrier came in later in 2955 during the firekka events in WC1 SM2)
Yet, in the movie, they are present and the movie is set 20 years before the WC1 events (which occur in 2954).----
I think the movie rapier mark 1 and the movie dralthi can be incorporated using the link I provided you.
I thought of a name for the kilrathi carrier and the kilrathi heavy fighter based on the movie dralthi concept, I'll give you that soon, hope you like it.
I also saw in the CIC an interesting thing regarding the krant: the mark 1 was actually a dive bomber, while the mark 2 encountered in WC1 was a medium fighter. I wounder if we could use the mark 1 as well as the mark 2. They would have the same design, but like the manta in WC prophecy, the bomber would have red stripes on it's wings and would be less maneuverable (and naturally would have a different missile payload).
WC2 station (those things served since the beginning of the war), exeter destroyer, bengal strike carrier.
fighters (confed): will be (by order of appearance): scimtar, talon, hornet, raptor, rapier MK1 (movie rapier).
Concerning the rapier:
the rapier will sport an original weapons layout: 2 wing mounted laser cannons, and ONE nose mounted rapid firing mass driver (directly in front, below the cockpit). to link the 2 weapons will be impossible which means the player will have to choose which weapons to choose during combat.