Manual:Config:Advanced:Bindings:Keyboard
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Config:Advanced:Bindings | Config:Advanced:Bindings | Config:Advanced:Bindings:Mouse |
Contents
Keyboard Configuration
This page provides working examples of different keyboard layouts, showing how each key (differentiating between lower and upper case) has been bound to operate a single Vega Strike function.
If a Keyboard Configuration matches your keyboard, you can edit copy the configuration here into your vegastrike config file.
KEYBOARD: bind
Sample
<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />
Description
-
key
- Specify the key here (FIXME this is now a bit of a hassle for non-english keyboards)- lowercase letters/characters = without
- uppercase letters/characters = with
-
modifier
- Use a modifier key (case-sensitive)-
none
- Don't use a modifier (FIXME same as without this tag?). -
alt
- Require the key. -
ctrl
- Require the key. -
shift
- Require the key. Usually you cannot write symbols like uppercase space or keypad symbols in config.
-
-
command
- Specify the command to start when the button is pressed here.- See Keyboard Layout for descriptions and a list of commands.
Keyboard Examples
Please insert working keyboard configs here.
Old Style Mac keyboard
The little one without a 'del' key among others.
<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" /> <bind key="F" modifier="none" command="CommFormUp" /> <bind key="B" modifier="none" command="CommBreakForm" /> <bind key="H" modifier="none" command="CommHelpMeOut" /> <bind key="D" modifier="none" command="CommAttackTarget" /> <bind key="1" modifier="none" command="Comm1Key" /> <bind key="2" modifier="none" command="Comm2Key" /> <bind key="3" modifier="none" command="Comm3Key" /> <bind key="4" modifier="none" command="Comm4Key" /> <bind key="5" modifier="none" command="Comm5Key" /> <bind key="6" modifier="none" command="Comm6Key" /> <bind key="7" modifier="none" command="Comm7Key" /> <bind key="8" modifier="none" command="Comm8Key" /> <bind key="9" modifier="none" command="Comm9Key" /> <bind key="space" modifier="none" command="FireKey" /> <bind key="y" modifier="none" command="SwitchCombatMode" /> <bind key="j" modifier="none" command="JumpKey" /> <bind key="J" modifier="none" command="JoyStickToggleKey" /> <bind key="A" modifier="none" command="AutoKey" /> <bind key="a" modifier="none" command="AutoKey" /> <bind key="c" modifier="none" command="CloakKey" /> <bind key="E" modifier="none" command="EjectKey" /> <bind key="e" modifier="none" command="ECMKey" /> <bind key="Z" modifier="none" command="EjectCargoKey" /> <bind key="return" modifier="none" command="MissileKey" /> <bind key="keypad-enter" modifier="none" command="MissileKey" /> <bind key="g" modifier="none" command="WeapSelKey"/> <bind key=";" modifier="none" command="Respawn"/> <bind key="[" modifier="none" command="SwitchControl"/> <bind key="]" modifier="none" command="TurretControl"/> <bind key="d" modifier="none" command="DockKey"/> <!--<bind key="u" modifier="none" command="UnDockKey"/>--> <bind key="0" modifier="none" command="RequestClearenceKey"/> <bind key="m" modifier="none" command="MisSelKey"/> <bind key="t" modifier="none" command="TargetKey" /> <bind key="n" modifier="none" command="SigTargetKey" /> <bind key="b" modifier="none" command="SubUnitTargetKey"/> <bind key="u" modifier="none" command="UnitTargetKey" /> <bind key="l" modifier="none" command="LockTargetKey" /> <bind key="p" modifier="none" command="PickTargetKey" /> <bind key="h" modifier="none" command="NearestTargetKey" /> <bind key="T" modifier="none" command="ReverseTargetKey" /> <bind key="P" modifier="none" command="TurretTargetKey" /> <bind key="o" modifier="none" command="TurretAIKey" /> <bind key="H" modifier="none" command="ReverseNearestTargetKey" /> <bind key="N" modifier="none" command="ReverseSigTargetKey" /> <bind key="U" modifier="none" command="ReverseUnitTargetKey" /> <bind key="`" modifier="none" command="SheltonKey" /> <bind key="-" modifier="none" command="DecelKey"/> <bind key="+" modifier="none" command="AccelKey" /> <bind key="keypad-minus" modifier="none" command="DecelKey"/> <bind key="keypad-plus" modifier="none" command="AccelKey" /> <bind key="=" modifier="none" command="AccelKey"/> <bind key="/" modifier="none" command="RollLeftKey"/> <bind key="*" modifier="none" command="RollRightKey"/> <bind key="keypad-divide" modifier="none" command="RollLeftKey"/> <bind key="keypad-multiply" modifier="none" command="RollRightKey"/> <!-- GILES backspace misinterpreted on keypad <bind key="backspace" modifier="none" command="StopKey"/> # --> <bind key="'" modifier="none" command="StopKey"/> <bind key="\" modifier="none" command="StartKey"/> <bind key="tab" modifier="none" command="ABKey" /> <bind key="!" modifier="none" command="SuicideKey"/> <bind key="cursor-up" modifier="none" command="UpKey"/> <bind key="cursor-down" modifier="none" command="DownKey"/> <bind key="cursor-left" modifier="none" command="RightKey"/> <bind key="cursor-right" modifier="none" command="LeftKey"/> <bind key="cursor-insert" modifier="none" command="RollLeftKey"/> <!-- GILES cursor-delete is backspace <bind key="cursor-delete" modifier="none" command="RollRightKey"/> # --> <bind key="keypad-8" modifier="none" command="UpKey"/> <bind key="keypad-2" modifier="none" command="DownKey"/> <bind key="keypad-5" modifier="none" command="DownKey"/> <bind key="keypad-4" modifier="none" command="RightKey"/> <bind key="keypad-6" modifier="none" command="LeftKey"/> <bind key="M" modifier="none" command="Cockpit::MapKey"/> <bind key="function-1" modifier="none" command="Cockpit::Inside"/> <bind key="function-2" modifier="none" command="Cockpit::InsideLeft"/> <bind key="function-3" modifier="none" command="Cockpit::InsideRight"/> <bind key="function-4" modifier="none" command="Cockpit::InsideBack"/> <bind key="." command="VolumeInc"/> <bind key="," command="VolumeDec"/> <bind key="greater-than" command="MusicVolumeInc"/> <bind key="less-than" command="MusicVolumeDec"/> <bind key="function-5" modifier="none" command="Cockpit::Behind"/> <bind key="function-6" modifier="none" command="Cockpit::Pan"/> <bind key="function-9" modifier="none" command="TimeInc"/> <bind key="|" modifier="none" command="PauseKey"/> <bind key="pause" modifier="none" command="PauseKey"/> <bind key="function-10" modifier="none" command="TimeReset"/> <bind key="function-7" modifier="none" command="Cockpit::OutsideTarget"/> <bind key="function-8" modifier="none" command="Cockpit::PanTarget"/> <bind key="function-11" modifier="none" command="Cockpit::ZoomIn"/> <bind key="function-12" modifier="none" command="Cockpit::ZoomOut"/> <bind key="w" modifier="none" command="Cockpit::SwitchLVDU"/> <bind key="v" modifier="none" command="Cockpit::SwitchRVDU"/> <bind key="q" modifier="none" command="Cockpit::PitchDown"/> <bind key="z" modifier="none" command="Cockpit::PitchUp"/> <bind key="s" modifier="none" command="Cockpit::YawLeft"/> <bind key="f" modifier="none" command="Cockpit::YawRight"/> <bind key="cursor-pagedown" modifier="none" command="Cockpit::ScrollDown"/> <bind key="cursor-pageup" modifier="none" command="Cockpit::ScrollUp"/> <bind key="keypad-3" modifier="none" command="Cockpit::ScrollDown"/> <bind key="keypad-9" modifier="none" command="Cockpit::ScrollUp"/> <bind key="cursor-home" modifier="none" command="SetVelocityRefKey"/> <!-- GILES <bind key="cursor-end" modifier="none" command="SetVelocityNullKey"/> # reassigning cursor-delete here --> <bind key="cursor-delete" modifier="none" command="SetVelocityNullKey"/> <bind key="keypad-7" modifier="none" command="SetVelocityRefKey"/> <bind key="keypad-1" modifier="none" command="SetVelocityNullKey"/> <bind key="esc" modifier="none" command="Cockpit::Quit"/>
Keypad Thrusters
Helps a lot on ships with decent lateral acceleration - mostly fighters and Rlaan vessels that have lateral acceleration as the main advantage - and for docking.
<bind key="keypad-0" modifier="none" command="NearestDangerousHostileKey" /> <bind key="keypad-period" modifier="none" command="LockTargetKey" /> # ergonomical if you use "PickTargetKey" on mouse or NearestDangerousHostileKeythe above, and keep "MissileKey" on keypad Enter <bind key="keypad-1" modifier="none" command="SwitchCombatMode" /> <bind key="keypad-2" modifier="none" command="ThrustDown"/> <bind key="keypad-3" modifier="none" command="ThrustBack"/> <bind key="keypad-4" modifier="none" command="ThrustLeft"/> <bind key="keypad-5" modifier="none" command="Flight::Mode::InertialToggle"/> <bind key="keypad-6" modifier="none" command="ThrustRight"/> <bind key="keypad-7" modifier="none" command="MatchSpeedKey" /> <bind key="keypad-8" modifier="none" command="ThrustUp"/> <bind key="keypad-9" modifier="none" command="ThrustFront"/>
Keypad View Switch
(more geometrically obvious binding for those who have no proper HAT switch)
<bind key="keypad-minus" modifier="shift" command="Cockpit::ZoomOut"/> <bind key="keypad-plus" modifier="shift" command="Cockpit::ZoomIn" /> <bind key="keypad-0" modifier="shift" command="Cockpit::ZoomReset"/> <bind key="keypad-1" modifier="shift" command="Cockpit::OutsideTarget"/> <bind key="keypad-2" modifier="shift" command="Cockpit::InsideBack"/> <bind key="keypad-3" modifier="shift" command="Cockpit::Behind"/> <bind key="keypad-4" modifier="shift" command="Cockpit::InsideLeft"/> <bind key="keypad-5" modifier="shift" command="Cockpit::ViewTarget"/> <bind key="keypad-6" modifier="shift" command="Cockpit::InsideRight"/> <bind key="keypad-7" modifier="shift" command="Cockpit::PanTarget"/> <bind key="keypad-8" modifier="shift" command="Cockpit::Inside"/> <bind key="keypad-9" modifier="shift" command="Cockpit::Pan"/> <bind key="cursor-up" modifier="shift" command="Cockpit::PitchDown"/> <bind key="cursor-down" modifier="shift" command="Cockpit::PitchUp"/> <bind key="cursor-left" modifier="shift" command="Cockpit::YawLeft"/> <bind key="cursor-right" modifier="shift" command="Cockpit::YawRight"/>
Missile Targetting
If we have thrust somewhere else, we may as well use these buttons for two very useful commands absent in the default setup. Even without turrets, missiles can be shot with autotracking and/or beams. "[Reverse]MissileTargetKey" also cycles through salvage, so it's also scavenger-friendly.
<bind key="." modifier="none" command="IncomingMissileTargetKey"/> <bind key="greater-than" modifier="none" command="ReverseIncomingMissileTargetKey"/> <bind key="," modifier="none" command="MissileTargetKey"/> <bind key="less-than" modifier="none" command="ReverseMissileTargetKey"/>
Alternatively, use Ins/Del, because roll keys are closer on keypad:
<bind key="cursor-insert" modifier="none" command="MissileTargetKey"/> <bind key="cursor-insert" modifier="shift" command="ReverseMissileTargetKey"/> <bind key="cursor-delete" modifier="none" command="IncomingMissileTargetKey"/> <bind key="cursor-delete" modifier="shift" command="ReverseIncomingMissileTargetKey"/>
...and how it all fits together:
Target missiles/crates cycle back
|
Velocity reference | Scroll text up | Roll Left | Roll Right | Decrease set velocity Zoom Out
| ||
Incoming missiles cycle back
|
Reset reference | Scroll text down | Match Velocity Pan view - Target
|
Thrust Up Cockpit View
|
Thrust Front Pan view
|
Increase set velocity Zoom In
| |
Thrust Left Look Left
|
Inertial Mode View Target
|
Thrust Right Look Right
| |||||
Turn Down Camera Down
|
Combat/Travel Target, 3rd-person
|
Thrust down Look back
|
Thrust back View from Behind
|
Fire missiles | |||
Turn Left Camera Left
|
Turn Up Camera Up
|
Turn Right Camera Right
|
Nearest Threat Reset Zoom
|
Lock Target
|
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