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  • ** <code>size</code> - size class(es)/type(s) and if they are capable of autotracking. The single entries are se ...emplate basically defines the maximum and minimum values for a [[Vessels & Installations|ship/unit]]. e.g:
    16 KB (2,426 words) - 23:29, 8 January 2013
  • ...contains specific information on all [[Vessels & Installations|Vessels and Installations]] and [[Upgrades|Upgrades]] in VegaStrike. This has replaced the <code>[[H ** SIZE - size class(es)/type(s) and if they are capable of autotracking.
    18 KB (2,791 words) - 08:23, 9 February 2014
  • ;Mesh: information if the mesh(es) was(were) received AND stored in masters =Installations=
    87 KB (10,792 words) - 03:51, 6 January 2013
  • ...ough the .xmesh format for insertion of LOD references into top level mesh(es), correction of coordinate "handedness" (if the ordering of the coordinate For small to moderate craft and installations, something along the lines of either of the following is not inappropriate:
    20 KB (3,158 words) - 07:52, 16 February 2014
  • {{Languages|Es|Manual}} {{Es:Wiki_Nav_Index}}
    11 KB (1,775 words) - 21:40, 21 October 2013
  • ...zu kommen wenn Du beschossen wirst (genial bei großen Handels[[Vessels & Installations|schiffen]]) oder einfach in Gruppenformation mit Dir mit zu fliegen. ...{{Key:DE:PageDown}} das Kampfschiff an die oberste Position der Liste, um es mit {{Key:EN:Z}} als Wingman abzuwerfen.
    5 KB (778 words) - 11:55, 17 August 2012