Template:Artstyleguide

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Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.


Universe Background

see also: {{{BKRNDSEEALSO}}}

Origin

Gravity: {{{GRAVITY}}}

Atmosphere: {{{ATMOSPHERE}}}

Primary liquid bodies: {{{LIQUIDS}}}

Average temperature of homeworld (pre-industrialization): {{{AVGTEMP}}}

Sun: {{{SUNTYPE}}}

Primary challenges (pre-industrialization): {{{CHALLENGES}}}

Physical

Dimensions: {{{DIMENSIONS}}}

Mass: {{{MASS}}}

Skeletal system: {{{SKELETON}}}

Major divisions: {{{MAJOR DIVISIONS}}}

Senses: {{{SENSORY}}}

Locomotion: {{{LOCOMOTION}}}

Manipulators: {{{MANIPULATORS}}}

Textural appearance: {{{TEXTURAL APPEARANCE}}}

Mental

{{{MENTAL}}}

Style Overview

Appearance

Primary distinguishing color ranges: {{{PRIMARYCOLORS}}}

Common accent colors: {{{ACCENTCOLORS}}}

Primary lighting color: {{{SHIPLIGHTCOLOR}}}

Frequently visible: {{{COMMONVISIBLEFEATURES}}}

Rarely visible: {{{RARELYVISIBLEFEATURES}}}

Seen inside, but not out: {{{UNSEENINTERNALS}}}

Moving parts(non-turret): {{{MOVINGPARTS}}}

Capital vs. light craft: {{{CAPVSLIGHT}}}

Cultural Aesthetics

{{{CULTURALAESTHETICS}}}

Technological

Tech: {{{RELATIVETECH}}}

Weapons: {{{WEAPONS}}}

Tactics: {{{TACTICS}}}

Installations: {{{INSTALLATIONS}}}

Additional information

{{{ADDITIONALINFO}}}

Key Features

{{{KEYFEATURES}}}

Canonical Examples

{{{CANONICALEXAMPLESOVERVIEW}}}

In Game

{{{INGAME}}}

3D Art

{{{3DART}}}

2D Art

{{{2DART}}}

Textual Descriptions

{{{TEXTDESCRIPTIONS}}}

Outliers (Canonical, but not representative)

{{{OUTLIERS}}}

Complete Craft Listing

{{{CRAFTLISTING}}}

See Also

{{{SEEALSO}}}