Difference between revisions of "Es:Vegastrike:Credits"
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<td valign="top"><i>Alan Shieh</i></td> | <td valign="top"><i>Alan Shieh</i></td> | ||
− | <td>Uno de los fogies de VS "regreso en el día" , Alan | + | <td>Uno de los fogies de VS "regreso en el día" , Alan ha ido descubriendo que tiene el gusto por exteriorizarse cuando no trabaja en su Ph.D. La última vista a los papeles de kayak, ciclismo, y publicidad (o algo parecido).</td> |
</tr> | </tr> | ||
</table> | </table> |
Revision as of 19:53, 11 December 2006
Traducciones de esta página: Deutsch – English – Français – Español – Polski – Italiano – Nederlands – Руccкий – 简体中文
Características | Manual | Instalando el juego |
FIXME
Esta página está seriamente desactualizada. Si tu nombre no figura aquí, en verdad -no es por odio, es solo que esta página lleva un tanto de trabajo ser editada.
Un pensamiento - Aqui se podría tambien (al mismo tiempo) tener una página de "contenido de créditos" con piezas particulares asociadas de 2D, 3D y arte Musical con su creador (Sugiero que se indexe por artista).
Contents
Líderes del Proyecto
Nombres | Roles |
Daniel Horn | Creador de VS. Movedor Original. Honcho Cabeza. Gran Queso (Aunque no es grande en cheese). Muchos años y montañas de código después, él aún está aquí y no quisieramos estar sin él. Afortunadamente para todos nosotros, no le dejaremos hacer todos los modelos en Emacs nunca más ;-). |
Patrick Horn | Líder de desarrollo en Python, líder de desarrollo de red. |
Jack Sampson | Ministro de Información de Vega Strike. Arbitro del canon. Herder de gatos (Director artístico ejecutivo). Lider de ficción de VS. Lavador de codigo Auxiliar. |
Honorarios
Alan Shieh | Uno de los fogies de VS "regreso en el día" , Alan ha ido descubriendo que tiene el gusto por exteriorizarse cuando no trabaja en su Ph.D. La última vista a los papeles de kayak, ciclismo, y publicidad (o algo parecido). |
Lead Programmers
Name | Contributions |
Claudio Freire | From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE. |
Supporting Programmers
Name | Contributions |
Python Scripting
Daniel Aleksandrow |
Development Utilities
"pontiac" | Wings 3D art import/export program |
Coders of Yesteryear
Stephane Vaxelaire | Divided up game into physics and graphics modules, worked on multiplayer infrastructure. |
Alexander Rawass | Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting. |
Sabarok Aresh | Made Vegastrike Setup and Mission Launcher . Wrote mission selector for glut, Worked on Cargo/Docking GUI |
Artists
2D
Strangelet | 2D renders of 3D art (bases) |
Bálint Szilárd | Various ship designs |
3D
Strangelet | Many notable models |
Etheral Walker | Some key models, assorted WIPs |
Tiny Paintings | Various WIPs |
Chuck & Coffeebot | Their elevators might even go all the way to the top ;-) |
Pontiac | Assorted Models, many WIPs |
Graphical Design
Aazelone 'Zaydana' Pyoleri | Logo design and future website prototyping. |
Music
Ken Seguro | |
"PeteyG" |
Emeritus
H.E. Day | 3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time. Left to work on his own project. |
Cub of Judah's Lion | Some darn good art - and he still stops by on occasion. |
Artists of Yesteryear
PeteyG | Wrote much base music, did many models and textures (including our beloved Llama). |
Electrotech | 3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3. |
Duality | Terran light map redo and assorted artwork. |
Jeff Graw | Did lots of backgrounds and assorted artwork improvement to 0.3.x. Did comm voices. |
Jason Winzenried | 3D modeling, cockpit and various starships. |
Marcel Paré | Modeling, 0.3.x ship database. |
Fire Hawk | 3D Modeling |
Vortis | |
Martin Baldwin | Worked on game map for 0.3.x |
Kinnear Penman | Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction |
RearAdmiralTolwyn | 3D modeling (Longhaul, Katar, Khanjarli) 0.3.x |
Henrik Eklund | Celeste story, (0.3.x intro) |
f109 Vampire | 3D modeling, 0.3.x (f109 Vampire, others) |
James Carthew | 3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9. |
Spiner | Modeling, 0.3.x (Solar Glares and Asteroid base) |
Julien Chateau | Modeling |
Tobias Wollgarn, Major A Payne & Somall | Made Vegastrike sounds (from scratch) |
Testing / Support
Name | Contribution |
Eagle-1 | Testing (Multiplayer) |
Web Development
Name | Contribution |
Matthew Kruer | Created the Website, installed and configured various aspects of the site (Gallery, Fourms, etc...) Curently working on Wing Commander: The Wasteland Incident MOD for the VegaStrike Engine |