Difference between revisions of "MOD:WCU:WC0"
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Play the events that lead up to WC1 | Play the events that lead up to WC1 | ||
+ | |||
====Abstract==== | ====Abstract==== | ||
− | First part spans from the Iason Incident (2629.105) up to Clusters Carnival. | + | First part spans from the Iason Incident (2629.105) up to Clusters Carnival. |
− | Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644; | + | Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644; |
− | but according to wcrevival's more detailed timeline, it happens in 2649 ... | + | but according to wcrevival's more detailed timeline, it happens in 2649 ... |
− | A possible Part Two might overlap WC2-WC3. As of this writing, work is just | + | A possible Part Two might overlap WC2-WC3. As of this writing, work is just |
− | commencing, and therefore the stuff below pertains exclusively to Part 1. | + | commencing, and therefore the stuff below pertains exclusively to Part 1. |
+ | [[MOD:WCU:WC0:Excerpts|Excerpts from private messages, forum posts and emails]] from starlord, just so they don't get lost... | ||
====Timeline==== | ====Timeline==== | ||
− | Timeline from CIC for this timeframe. | + | ** [[MOD:WCU:WC0:CICtimeline|Timeline from CIC for this timeframe]] (From [http://www.wcnews.com/encyclopedia/timeline.php?section=all the CIC Timeline]) |
− | Timeline from WCrevival for this timeframe | + | ** [[MOD:WCU:WC0:WCRtimeline|Timeline from WCrevival for this timeframe]] (From [http://www.wcrevival.de/timeline/index.php Wing Commander - the Revival]) |
+ | ** [[MOD:WCU:WC0:MixedWC4|From a mixed (WC+Priv) timeline]] that once LOAF posted as a work in progress; --lost the link to it. | ||
+ | ** [[MOD:WCU:WC0:CICfleets|Carriers list for this timeframe]] (From [http://www.hamtwoslices.net/loaf/fleetcarriers.html LOAF's fleetcarriers page]) | ||
+ | ** [[MOD:WCU:WC0:Combined|Combined timeline, from all above timelines]] | ||
+ | ====Other facts and hypotheses about this timefame==== | ||
− | + | ** [[MOD:WCU:WC0:PrivRF|Privateer and Righteous Fire connections]] (factual and hypothetical) | |
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====Ships, weapons, strategies and tactics==== | ====Ships, weapons, strategies and tactics==== | ||
+ | |||
+ | ** [[MOD:WCU:WC0:SHIP:Excerpts|Excerpts from forum posts, PM's and emails]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Cruiser|Cruisers]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Carrier|Carriers]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Destroy|Destroyers]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Frigate|Frigates]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Corvett|Corvettes]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Bombers|Bombers]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Fighter|Fighters]] | ||
+ | ** [[MOD:WCU:WC0:SHIP:Other|Other/Miscellaneous]] | ||
+ | |||
+ | ** [[MOD:WCU:WC0:SHIP:Station|SpaceStations]] | ||
+ | |||
+ | ** [[MOD:WCU:WC0:SHIP:Timeline|List of ships in chronological order of appearance or commissioning]] | ||
+ | |||
+ | ====Characters==== | ||
+ | |||
+ | |||
+ | ====Nations, Cultures, Politics, Factions==== | ||
+ | |||
+ | |||
+ | ====Corporations==== | ||
+ | (Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.) | ||
+ | |||
+ | (Privateer/RF corporations; Located in Gemini unless otherwise noted) | ||
+ | |||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:banks Banking, Investment, Credit, Finance] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:shipping Cargo hauling] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:agri Food and Agriculture] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:mine Mining] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:media News media and publications] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:medic Pharmaceuticals and Medical] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:refine Refining] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:ships Ships, ship equipment, weapons] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:pleasure Travel, entertainment and pleasure] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:unknown Unknown business...] | ||
+ | * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:misc Miscellaneous] | ||
+ | |||
+ | ====Campaign==== | ||
+ | |||
+ | * [[MOD:WCU:WC0:Campaign:Master|Master Campaign]] | ||
+ | ** [[MOD:WCU:WC0:Chapter1|Chapter 1]]: "" | ||
====Plot==== | ====Plot==== | ||
− | + | (This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.) | |
====Missions==== | ====Missions==== | ||
+ | (In chronological order; dated.) | ||
+ | Note: For timing purposes, we use the following formula: | ||
+ | At 500 kps, the cruising speed of a Centurion or Excalibur, we pass two system jumps per day. | ||
+ | That's 1 jump per day at 250 kps. And it's 1 system jump every two days for a typical carrier's speed of 125 kps. | ||
+ | And we consider an additional 1/2 a day per in-system mission. | ||
+ | For a justification of this metric, see: | ||
+ | [http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingwc3 Timing analysis based on WC3 game] | ||
+ | and | ||
+ | [http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingftw Timing analysis based on Winterrowd trip] –Fleet Tactics | ||
====Dialogues==== | ====Dialogues==== | ||
+ | (Not the full dialogues, but important snippets that are relative to the story behind.) | ||
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====Software requirements==== | ====Software requirements==== | ||
− | Engine | + | |
− | Python | + | Engine: |
+ | ** Walkable bases and carriers? | ||
+ | ** Characters, animation, lipsynching | ||
+ | ** AI (???) | ||
+ | |||
+ | |||
+ | Python: | ||
+ | ** Multiple choice dialogues | ||
+ | ** Magazines to read (random news not necessary; just randomization of advertisements) | ||
+ | ** Synchronization of bar rumors and news to gameplay conditions | ||
+ | |||
+ | |||
Offline tools | Offline tools | ||
+ | ** Texturing aid (chuck_starchaser) |
Latest revision as of 21:55, 26 March 2007
Play the events that lead up to WC1
Contents
Abstract
First part spans from the Iason Incident (2629.105) up to Clusters Carnival. Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644; but according to wcrevival's more detailed timeline, it happens in 2649 ...
A possible Part Two might overlap WC2-WC3. As of this writing, work is just commencing, and therefore the stuff below pertains exclusively to Part 1.
Excerpts from private messages, forum posts and emails from starlord, just so they don't get lost...
Timeline
- Timeline from CIC for this timeframe (From the CIC Timeline)
- Timeline from WCrevival for this timeframe (From Wing Commander - the Revival)
- From a mixed (WC+Priv) timeline that once LOAF posted as a work in progress; --lost the link to it.
- Carriers list for this timeframe (From LOAF's fleetcarriers page)
- Combined timeline, from all above timelines
Other facts and hypotheses about this timefame
- Privateer and Righteous Fire connections (factual and hypothetical)
Relevant maps
Ships, weapons, strategies and tactics
Characters
Nations, Cultures, Politics, Factions
Corporations
(Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.)
(Privateer/RF corporations; Located in Gemini unless otherwise noted)
* Banking, Investment, Credit, Finance * Cargo hauling * Food and Agriculture * Mining * News media and publications * Pharmaceuticals and Medical * Refining * Ships, ship equipment, weapons * Travel, entertainment and pleasure * Unknown business... * Miscellaneous
Campaign
Plot
(This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.)
Missions
(In chronological order; dated.)
Note: For timing purposes, we use the following formula: At 500 kps, the cruising speed of a Centurion or Excalibur, we pass two system jumps per day. That's 1 jump per day at 250 kps. And it's 1 system jump every two days for a typical carrier's speed of 125 kps. And we consider an additional 1/2 a day per in-system mission. For a justification of this metric, see:
Timing analysis based on WC3 game and Timing analysis based on Winterrowd trip –Fleet Tactics
Dialogues
(Not the full dialogues, but important snippets that are relative to the story behind.)
Space comms, bar rumors, etc
Software requirements
Engine:
- Walkable bases and carriers?
- Characters, animation, lipsynching
- AI (???)
Python:
- Multiple choice dialogues
- Magazines to read (random news not necessary; just randomization of advertisements)
- Synchronization of bar rumors and news to gameplay conditions
Offline tools
- Texturing aid (chuck_starchaser)