Difference between revisions of "MOD:WCU:WC0"

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(Plot)
 
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====Abstract====
 
====Abstract====
  
First part spans from the Iason Incident (2629.105) up to Clusters Carnival.
+
  First part spans from the Iason Incident (2629.105) up to Clusters Carnival.
Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644;
+
  Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644;
but according to wcrevival's more detailed timeline, it happens in 2649 ...
+
  but according to wcrevival's more detailed timeline, it happens in 2649 ...
  
A possible Part Two might overlap WC2-WC3. As of this writing, work is just
+
  A possible Part Two might overlap WC2-WC3. As of this writing, work is just
commencing, and therefore the stuff below pertains exclusively to Part 1.
+
  commencing, and therefore the stuff below pertains exclusively to Part 1.
  
 +
[[MOD:WCU:WC0:Excerpts|Excerpts from private messages, forum posts and emails]] from starlord, just so they don't get lost...
  
 
====Timeline====
 
====Timeline====
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** [[MOD:WCU:WC0:CICtimeline|Timeline from CIC for this timeframe]] (From [http://www.wcnews.com/encyclopedia/timeline.php?section=all the CIC Timeline])
 
** [[MOD:WCU:WC0:CICtimeline|Timeline from CIC for this timeframe]] (From [http://www.wcnews.com/encyclopedia/timeline.php?section=all the CIC Timeline])
 
** [[MOD:WCU:WC0:WCRtimeline|Timeline from WCrevival for this timeframe]] (From [http://www.wcrevival.de/timeline/index.php Wing Commander - the Revival])
 
** [[MOD:WCU:WC0:WCRtimeline|Timeline from WCrevival for this timeframe]] (From [http://www.wcrevival.de/timeline/index.php Wing Commander - the Revival])
 +
** [[MOD:WCU:WC0:MixedWC4|From a mixed (WC+Priv) timeline]] that once LOAF posted as a work in progress; --lost the link to it.
 
** [[MOD:WCU:WC0:CICfleets|Carriers list for this timeframe]] (From [http://www.hamtwoslices.net/loaf/fleetcarriers.html LOAF's fleetcarriers page])
 
** [[MOD:WCU:WC0:CICfleets|Carriers list for this timeframe]] (From [http://www.hamtwoslices.net/loaf/fleetcarriers.html LOAF's fleetcarriers page])
 +
** [[MOD:WCU:WC0:Combined|Combined timeline, from all above timelines]]
  
 
====Other facts and hypotheses about this timefame====
 
====Other facts and hypotheses about this timefame====
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====Ships, weapons, strategies and tactics====
 
====Ships, weapons, strategies and tactics====
  
 +
** [[MOD:WCU:WC0:SHIP:Excerpts|Excerpts from forum posts, PM's and emails]]
 +
** [[MOD:WCU:WC0:SHIP:Cruiser|Cruisers]]
 +
** [[MOD:WCU:WC0:SHIP:Carrier|Carriers]]
 +
** [[MOD:WCU:WC0:SHIP:Destroy|Destroyers]]
 +
** [[MOD:WCU:WC0:SHIP:Frigate|Frigates]]
 +
** [[MOD:WCU:WC0:SHIP:Corvett|Corvettes]]
 +
** [[MOD:WCU:WC0:SHIP:Bombers|Bombers]]
 +
** [[MOD:WCU:WC0:SHIP:Fighter|Fighters]]
 +
** [[MOD:WCU:WC0:SHIP:Other|Other/Miscellaneous]]
 +
 +
** [[MOD:WCU:WC0:SHIP:Station|SpaceStations]]
 +
 +
** [[MOD:WCU:WC0:SHIP:Timeline|List of ships in chronological order of appearance or commissioning]]
  
 
====Characters====
 
====Characters====
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====Corporations====
 
====Corporations====
 
(Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.)
 
(Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.)
 +
 +
(Privateer/RF corporations; Located in Gemini unless otherwise noted)
 +
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:banks Banking, Investment, Credit, Finance]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:shipping Cargo hauling]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:agri Food and Agriculture]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:mine Mining]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:media News media and publications]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:medic Pharmaceuticals and Medical]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:refine Refining]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:ships Ships, ship equipment, weapons]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:pleasure Travel, entertainment and pleasure]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:unknown Unknown business...]
 +
    * [http://www.deeplayer.com/doku/doku.php/wcu:priv3:biz:misc Miscellaneous]
 +
 +
====Campaign====
 +
 +
* [[MOD:WCU:WC0:Campaign:Master|Master Campaign]]
 +
** [[MOD:WCU:WC0:Chapter1|Chapter 1]]: ""
  
  
 
====Plot====
 
====Plot====
 
(This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.)
 
(This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.)
 
  
 
====Missions====
 
====Missions====
 
(In chronological order; dated.)
 
(In chronological order; dated.)
  
Note: For timing purposes, we use the following formula:
+
  Note: For timing purposes, we use the following formula:
At 500 kps, the cruising speed of a Centurion or Excalibur, we pass two system jumps per day.
+
  At 500 kps, the cruising speed of a Centurion or Excalibur, we pass two system jumps per day.
That's 1 jump per day at 250 kps.
+
  That's 1 jump per day at 250 kps. And it's 1 system jump every two days for a typical carrier's speed of 125 kps.
And it's 1 system jump every two days for a typical carrier's speed of 125 kps.
+
  And we consider an additional 1/2 a day per in-system mission.
 
+
  For a justification of this metric, see:
And we consider an additional 1/2 a day per in-system mission.
 
 
 
For a justification of this metric, see:
 
 
 
 
[http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingwc3 Timing analysis based on WC3 game]
 
[http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingwc3 Timing analysis based on WC3 game]
 
 
and  
 
and  
 
 
[http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingftw Timing analysis based on Winterrowd trip] –Fleet Tactics
 
[http://www.deeplayer.com/doku/doku.php/wcu:priv3:time:timingftw Timing analysis based on Winterrowd trip] –Fleet Tactics
  

Latest revision as of 21:55, 26 March 2007

Play the events that lead up to WC1


Abstract

 First part spans from the Iason Incident (2629.105) up to Clusters Carnival.
 Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644;
 but according to wcrevival's more detailed timeline, it happens in 2649 ...
 A possible Part Two might overlap WC2-WC3. As of this writing, work is just
 commencing, and therefore the stuff below pertains exclusively to Part 1.

Excerpts from private messages, forum posts and emails from starlord, just so they don't get lost...

Timeline

Other facts and hypotheses about this timefame


Relevant maps

Ships, weapons, strategies and tactics

Characters

Nations, Cultures, Politics, Factions

Corporations

(Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.)

(Privateer/RF corporations; Located in Gemini unless otherwise noted)
   * Banking, Investment, Credit, Finance
   * Cargo hauling
   * Food and Agriculture
   * Mining
   * News media and publications
   * Pharmaceuticals and Medical
   * Refining
   * Ships, ship equipment, weapons
   * Travel, entertainment and pleasure
   * Unknown business...
   * Miscellaneous

Campaign


Plot

(This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.)

Missions

(In chronological order; dated.)

 Note: For timing purposes, we use the following formula:
 At 500 kps, the cruising speed of a Centurion or Excalibur, we pass two system jumps per day.
 That's 1 jump per day at 250 kps. And it's 1 system jump every two days for a typical carrier's speed of 125 kps.
 And we consider an additional 1/2 a day per in-system mission.
 For a justification of this metric, see:

Timing analysis based on WC3 game and Timing analysis based on Winterrowd trip –Fleet Tactics

Dialogues

(Not the full dialogues, but important snippets that are relative to the story behind.)


Space comms, bar rumors, etc

Software requirements

Engine:

    • Walkable bases and carriers?
    • Characters, animation, lipsynching
    • AI (???)


Python:

    • Multiple choice dialogues
    • Magazines to read (random news not necessary; just randomization of advertisements)
    • Synchronization of bar rumors and news to gameplay conditions


Offline tools

    • Texturing aid (chuck_starchaser)