Difference between revisions of "Development:Roadmap:0.6.0"
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== Task List == | == Task List == | ||
+ | |||
+ | ''Bugfixing'' | ||
+ | * [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker] | ||
+ | list of bugs for this release: | ||
+ | * ... | ||
''Multiplayer'' | ''Multiplayer'' | ||
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* Normal maps (for shaders) support for all units in game | * Normal maps (for shaders) support for all units in game | ||
* Cockpit graphics for all units. | * Cockpit graphics for all units. | ||
− | * 8 faces for shields and cargo hud | + | * 8 faces for shields and cargo hud [pyramid, PENDING] |
− | * Revision of planet types | + | * Revision of planet types [pyramid, PENDING] |
− | * File extensions review and standardization | + | * File extensions review and standardization [pyramid, PENDING] |
+ | * Supplement missing cargo graphics and improvement of low-quality cargo graphics | ||
+ | * Improvement of space backgrounds | ||
+ | * Improvement of some low-quality star images | ||
==Unsorted Items== | ==Unsorted Items== |
Revision as of 01:44, 20 February 2008
Task List
Bugfixing
list of bugs for this release:
- ...
Multiplayer
- Server list support, ala Quake
Engine
- Get mac building under a unified central build file (if it doesn't use ./configure)
- Implement opcode's Ray Collider for ray-mesh collisions.
- Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
- Fix multi-ship ownage loopholes.
- Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
- Faction level AI (or at least the imitation of one)
- Cubemap environment to replace sphere meshes
- Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.
Python
- Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
- New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).
Artwork
- Normal maps (for shaders) support for all units in game
- Cockpit graphics for all units.
- 8 faces for shields and cargo hud [pyramid, PENDING]
- Revision of planet types [pyramid, PENDING]
- File extensions review and standardization [pyramid, PENDING]
- Supplement missing cargo graphics and improvement of low-quality cargo graphics
- Improvement of space backgrounds
- Improvement of some low-quality star images
Unsorted Items
- Stats rebalance
- See Development:Rebalance for detailed task list and information
- Rebalance Countdown forums thread
- Announcement and discussion in the forum
- Fine-tuning SPEC
- Forum threads
SPEC drive changes (thread started by pincushionman)
spec system
- Forum threads
- Inter-system SPEC travel (without jump nodes)
- Keyboard remap
- Keyboard Bindings (thread started by Silverain)
- See Manual:Keyboard layout for graphics/templates for new bindings
- See Manual:Config:Advanced for the binding-syntax in the config file
- A hierarchical fidelity model for physics simulation so as to expand the number of objects that can be concurrently simulated
- Benifit: Improved ship spawn distances/locations
- Space dust
- Bump mapping (req. small engine rewrite? or transition to another rendering engine?)
- Re-working cargo organization?
- Phasing out all XMESH files
- Phasing out Launcher.exe (nearly done)