Difference between revisions of "Development:Roadmap:0.6.0"

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m (Task List)
m (Task List)
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== Task List ==
 
== Task List ==
  
''Bugfixing''
+
===Bugfixing===
 
* [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker]
 
* [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker]
list of bugs for this release:
+
list of bugs included for this release:
* ...
+
* The economic system needs a review (see [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=10597 forum thread])
  
''Multiplayer''
+
===Multiplayer===
  
 +
* Multi-player support beta [ace123]
 
* Server list support, ala Quake
 
* Server list support, ala Quake
  
''Engine''
+
===Engine===
  
 
* Get mac building under a unified central build file (if it doesn't use ./configure)  
 
* Get mac building under a unified central build file (if it doesn't use ./configure)  
 
* Implement opcode's Ray Collider for ray-mesh collisions.  
 
* Implement opcode's Ray Collider for ray-mesh collisions.  
 
* Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
 
* Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
* Fix multi-ship ownage loopholes.
+
* Fix multi-ship ownership loopholes.
 
* Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.  
 
* Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.  
 
* Faction level AI (or at least the imitation of one)  
 
* Faction level AI (or at least the imitation of one)  
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* Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.   
 
* Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.   
  
''Python''
+
===Python===
  
 
* Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.  
 
* Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.  
 
* New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).  
 
* New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).  
  
''Artwork''
+
===Artwork===
  
 
* Normal maps (for shaders) support for all units in game
 
* Normal maps (for shaders) support for all units in game
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* Improvement of space backgrounds
 
* Improvement of space backgrounds
 
* Improvement of some low-quality star images
 
* Improvement of some low-quality star images
* Improve shield graphics for TargetVDU [pyramid, PENDING]
+
* Improve shield graphics for Target VDU [pyramid, PENDING]
  
 
==Unsorted Items==
 
==Unsorted Items==

Revision as of 14:36, 20 February 2008

Task List

Bugfixing

list of bugs included for this release:

Multiplayer

  • Multi-player support beta [ace123]
  • Server list support, ala Quake

Engine

  • Get mac building under a unified central build file (if it doesn't use ./configure)
  • Implement opcode's Ray Collider for ray-mesh collisions.
  • Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
  • Fix multi-ship ownership loopholes.
  • Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
  • Faction level AI (or at least the imitation of one)
  • Cubemap environment to replace sphere meshes
  • Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.

Python

  • Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
  • New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).

Artwork

  • Normal maps (for shaders) support for all units in game
  • Cockpit graphics for all units.
  • 8 faces for shields and cargo hud [pyramid, PENDING]
  • Revision of planet types [pyramid, PENDING]
  • File extensions review and standardization [pyramid, PENDING]
  • Supplement missing cargo graphics and improvement of low-quality cargo graphics
  • Improvement of space backgrounds
  • Improvement of some low-quality star images
  • Improve shield graphics for Target VDU [pyramid, PENDING]

Unsorted Items