Difference between revisions of "HowTo:Compile from SVN on Linux"
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* Checkout the following modules ... | * Checkout the following modules ... | ||
− | ** data package: '''data4.x''' | + | ** data package: '''data4.x''' (repository link: https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data4.x) |
− | ** code package: '''vegastrike''' | + | ** code package: '''vegastrike''' (repository link: https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike) |
* Visit [[HowTo:Checkout SVN]] to see how you check these modules out. | * Visit [[HowTo:Checkout SVN]] to see how you check these modules out. | ||
Revision as of 22:53, 23 February 2008
Compiling with Cygwin | HowTos | Compiling from SVN on Mac OSX |
How to compile from SVN under Linux.
See also: HowTo:Cygwin Compiling, HowTo:VCPP Compiling
Getting the SVN-files
- Checkout the following modules ...
- data package: data4.x (repository link: https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/data4.x)
- code package: vegastrike (repository link: https://vegastrike.svn.sourceforge.net/svnroot/vegastrike/trunk/vegastrike)
- Visit HowTo:Checkout SVN to see how you check these modules out.
Requirements
In order to compile Vegastrike there are a few things to check:
- Make sure you have these packages installed ...
- make
- gcc
- automake at least version 1.5
- autoconf at least version 2.53
- X11...
- libpng + libpng-devel <-- libpng 3 is recommended.
- python and python-dev <-- 2.2.1
- expat + expat-devel
- (lib)jpeg + libjpeg-devel
- opengl (see below) (you probably already have it)
- glut + glut-devel
- openal + openal-devel
- libgtk2.0 + libgtk2.0-devel
- inetutils
Compiling
The compile procedure should look like the following listing. Remember the configure part depends on above requirements. Though autoconf may not work, if so just skip it.
cd ./vegastrike ./bootstrap-sh ./configure --enable-debug --with-data-dir=<DIR> make make install # [AS ROOT]
- When using libpng 1.2,
--with-png-inc=<DIR>
is needed. An example is
--with-png-inc=/usr/include/libpng12/
- To be sure set the data dir to your vs-data dir:
./configure --with-data-dir=<DIR> ........
- If you don't want to compile with GTK just turn it off, however you will not get a setup program if you do this:
./configure --disable-gtk ...........
- If you only want the server, and want to disable all GUI components--This removes the dependency on X11, OpenGL, SDL, GLUT, OpenAL.
./configure --disable-client ...........
- See this thread about boost versions. Set this option to 1.28, 1.29, or 1.33 if the default does not compile.
./configure --with-boost=<VER> ...........
Note: The configure script currently has a bug that can cause it to incorrectly report on the absence of GLUT. If you are sure you have installed glut-devel and are still seeing this error, check near the end of config.log to see if another library (such as libxmu or libxi) is the true culprit. [1]
- Running
make all-am
reduces memory usage while compiling because there's only one instance of make instead of two. From this forum thread.
Compiling utilities
The Makefile should be able to compile most of the included utilities.
To compile mesher, for example, type:
make mesher
See also
- "make clean/distclean" thread in the forum - A quite helpful thread about the make process.
Compiling with Cygwin | HowTos | Compiling from SVN on Mac OSX |