Difference between revisions of "Development:Quests & Campaigns"
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=Campaigns, Missions, Quests & Adventures= | =Campaigns, Missions, Quests & Adventures= | ||
− | ==Campaigns== | + | ==[[Development:Campaigns|Campaigns]]== |
'''Campaigns''' describe the overall plot in which the player is involved. From the campaigns various missions are given depending on the progress of the universe and its various conditions. | '''Campaigns''' describe the overall plot in which the player is involved. From the campaigns various missions are given depending on the progress of the universe and its various conditions. | ||
For more information, head over to [[Development:Campaigns]]. | For more information, head over to [[Development:Campaigns]]. | ||
− | ==Missions== | + | ==[[Development:Missions|Missions]]== |
'''Missions''' can be nodes of a campaign or independent missions available through fixers or the mission interface. | '''Missions''' can be nodes of a campaign or independent missions available through fixers or the mission interface. | ||
For mission editing, refer to [[Development:Missions]]. | For mission editing, refer to [[Development:Missions]]. | ||
− | ==Quests and Adventures== | + | ==[[Development:Quests|Quests and Adventures]]== |
'''Quests''' are equivalent to '''adventures''' and are independent events that happen in specific systems when the player is there. | '''Quests''' are equivalent to '''adventures''' and are independent events that happen in specific systems when the player is there. | ||
A description on creating quests can be found in [[Development:Quests]]. | A description on creating quests can be found in [[Development:Quests]]. | ||
+ | |||
+ | =Common References= | ||
+ | |||
+ | Python scripting reference for campaigns, missions, and quests. | ||
+ | |||
+ | ==Explanations== | ||
+ | |||
+ | ===[[HowTo:Edit_Missions:Python:Summary|Summary about Python-Vegastrike Class Relationships]]=== | ||
+ | |||
+ | ===[[HowTo:Edit_Missions:Python:Bindings|Python - Vega Strike Bindings]]=== | ||
+ | |||
+ | ===[[Development:Python:AI Scripts|Python Inheritance with AI Scripts]]=== | ||
+ | |||
+ | ==Implementation References== | ||
+ | ===[[HowTo:Edit_Missions:Python:Bindings:CPP|VegaStrike C++ Functions Listing]]=== | ||
+ | |||
+ | ===[[HowTo:Edit_Missions:Python:Bindings:Python|VegaStrike Python Functions Listing]]=== | ||
+ | |||
+ | ===[[Development:Python:Functions|Useful Python Functions]]=== | ||
=See also= | =See also= |
Latest revision as of 16:48, 1 June 2010
This page is meant to provide a platform for campaign, mission, and quest & adventure programmers to describe the python scripting mechanisms and merge their ideas and best practices...
Campaigns, Missions, Quests & Adventures
Campaigns
Campaigns describe the overall plot in which the player is involved. From the campaigns various missions are given depending on the progress of the universe and its various conditions.
For more information, head over to Development:Campaigns.
Missions
Missions can be nodes of a campaign or independent missions available through fixers or the mission interface.
For mission editing, refer to Development:Missions.
Quests and Adventures
Quests are equivalent to adventures and are independent events that happen in specific systems when the player is there.
A description on creating quests can be found in Development:Quests.
Common References
Python scripting reference for campaigns, missions, and quests.