Difference between revisions of "Manual:Config:Advanced:Colors"
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The color variables are set in their respective sections between the <code><colors></code> and the <code></colors></code> tags. | The color variables are set in their respective sections between the <code><colors></code> and the <code></colors></code> tags. | ||
− | {{ | + | The color variables look like this: |
+ | <pre><color name="NAME" r="NUM" g="NUM" b="NUM" a="NUM" /></pre> | ||
+ | or like this, if referring to a color in another section: | ||
+ | <pre><color name="NAME" section="SECTION" ref="NAME" /></pre> | ||
+ | |||
+ | {{FIXME}} ''Are the 2 types interchangeable (for the same variable)?'' | ||
+ | |||
+ | == "<code>nav</code> section" == | ||
+ | * <code>'''destination_system'''</code> [rgba] - {{FIXME}} | ||
+ | |||
+ | == "<code>absolute</code> section" == | ||
+ | Sets absolute colors used for reference? {{FIXME}} ''Add defaults.'' | ||
+ | |||
+ | * <code>'''red'''</code> [rgba] | ||
+ | * <code>'''green'''</code> [rgba] | ||
+ | * <code>'''blue'''</code> [rgba] | ||
+ | * <code>'''yellow'''</code> [rgba] | ||
+ | * <code>'''black'''</code> [rgba] | ||
+ | * <code>'''white'''</code> [rgba] | ||
+ | * <code>'''grey'''</code> [rgba] | ||
+ | * <code>'''light-grey'''</code> [rgba] | ||
+ | * <code>'''pink'''</code> [rgba] | ||
+ | * <code>'''dark-red'''</code> [rgba] | ||
+ | * <code>'''dark-blue'''</code> [rgba] | ||
+ | |||
+ | == "<code>unit</code> section" == | ||
+ | Light to use for ships. | ||
+ | |||
+ | * <code>'''ship_ambient'''</code> [rgba] - Ambient light used for ship model rendering? | ||
+ | * <code>'''engine'''</code> [rgba] - Engine color? | ||
+ | |||
+ | == "<code>terrain</code> section" == | ||
+ | * <code>'''terrain_ambient'''</code> [rgba] - Ambient light used for terrain rendering (what terrain)? | ||
+ | |||
+ | == "<code>default</code> section" == | ||
+ | Colors to use in radar/target rectangles. | ||
+ | |||
+ | * <code>'''enemy'''</code> [ref] - Enemy ship, based on player stats faction<0? | ||
+ | * <code>'''friend'''</code> [ref] - Friend ship, based on player stats faction>0? | ||
+ | * <code>'''neutral'''</code> [ref] - Neutral ship, based on player stats faction=0? | ||
+ | * <code>'''attacking_ship'''</code> [ref] - Ship attacking you. | ||
+ | * <code>'''locking_ship'''</code> [ref] - Ship with missiles locked on? | ||
+ | * <code>'''targetting_ship'''</code> [ref] - Ship targetting you? | ||
+ | * <code>'''target'''</code> [ref] - Target, whether ship or planet, etc.? | ||
+ | * <code>'''planet'''</code> [ref] - Any planet? | ||
+ | * <code>'''docking_box'''</code> [ref] - Docking boxes for showing available docking areas. | ||
+ | * <code>'''black_and_white'''</code> [ref] - {{FIXME}} | ||
+ | * <code>'''planet_ambient'''</code> [rgba] - Ambient light used when rendering planets? | ||
+ | * <code>'''planet_mat_ambient'''</code> [rgba] - {{FIXME}} | ||
+ | * <code>'''planet_mat_diffuse'''</code> [rgba] - {{FIXME}} | ||
+ | * <code>'''planet_mat_specular'''</code> [rgba] - {{FIXME}} | ||
+ | * <code>'''planet_mat_emmissive'''</code> [rgba] - {{FIXME}} | ||
+ | * <code>'''space_background'''</code> [ref] - The color of the void. | ||
+ | ** set this to "dark-blue" to get the real spacey feeling |
Revision as of 21:29, 29 September 2010
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Config:Advanced:Bindings | Config:Advanced | Config:Advanced:Variables |
Contents
Color variables
The color variables are set in their respective sections between the <colors>
and the </colors>
tags.
The color variables look like this:
<color name="NAME" r="NUM" g="NUM" b="NUM" a="NUM" />
or like this, if referring to a color in another section:
<color name="NAME" section="SECTION" ref="NAME" />
FIXME Are the 2 types interchangeable (for the same variable)?
-
destination_system
[rgba] - FIXME
"absolute
section"
Sets absolute colors used for reference? FIXME Add defaults.
-
red
[rgba] -
green
[rgba] -
blue
[rgba] -
yellow
[rgba] -
black
[rgba] -
white
[rgba] -
grey
[rgba] -
light-grey
[rgba] -
pink
[rgba] -
dark-red
[rgba] -
dark-blue
[rgba]
"unit
section"
Light to use for ships.
-
ship_ambient
[rgba] - Ambient light used for ship model rendering? -
engine
[rgba] - Engine color?
"terrain
section"
-
terrain_ambient
[rgba] - Ambient light used for terrain rendering (what terrain)?
"default
section"
Colors to use in radar/target rectangles.
-
enemy
[ref] - Enemy ship, based on player stats faction<0? -
friend
[ref] - Friend ship, based on player stats faction>0? -
neutral
[ref] - Neutral ship, based on player stats faction=0? -
attacking_ship
[ref] - Ship attacking you. -
locking_ship
[ref] - Ship with missiles locked on? -
targetting_ship
[ref] - Ship targetting you? -
target
[ref] - Target, whether ship or planet, etc.? -
planet
[ref] - Any planet? -
docking_box
[ref] - Docking boxes for showing available docking areas. -
black_and_white
[ref] - FIXME -
planet_ambient
[rgba] - Ambient light used when rendering planets? -
planet_mat_ambient
[rgba] - FIXME -
planet_mat_diffuse
[rgba] - FIXME -
planet_mat_specular
[rgba] - FIXME -
planet_mat_emmissive
[rgba] - FIXME -
space_background
[ref] - The color of the void.- set this to "dark-blue" to get the real spacey feeling