Difference between revisions of "Manual:Config:Advanced:Colors"
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| − | = | + | {{Languages|En|Manual:Config:Advanced:Colors}} |
| − | {{ | + | {{NAV_Manual | |
| − | {{ | + | | previous=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]] |
| + | | up=[[Manual:Config:Advanced|Config:Advanced]] | ||
| + | | next=[[Manual:Config:Advanced:Variables|Config:Advanced:Variables]] | ||
| + | }} | ||
| + | ---- | ||
| + | = Color variables = | ||
| + | The color variables are set in their respective sections between the <code><colors></code> and the <code></colors></code> tags. | ||
| + | |||
| + | The color variables look like this: | ||
| + | <pre><color name="NAME" r="NUM" g="NUM" b="NUM" a="NUM" /></pre> | ||
| + | or like this, if referring to a color in another section: | ||
| + | <pre><color name="NAME" section="SECTION" ref="NAME" /></pre> | ||
| + | |||
| + | {{FIXME}} ''Are the 2 types interchangeable (for the same variable)?'' | ||
| + | |||
| + | == "<code>nav</code>" section == | ||
| + | * <code>'''destination_system'''</code> [rgba] - {{FIXME}} | ||
| + | |||
| + | == "<code>absolute</code>" section == | ||
| + | Sets absolute colors used for reference? {{FIXME}} ''Add defaults.'' | ||
| + | |||
| + | * <code>'''red'''</code> [rgba] | ||
| + | * <code>'''green'''</code> [rgba] | ||
| + | * <code>'''blue'''</code> [rgba] | ||
| + | * <code>'''yellow'''</code> [rgba] | ||
| + | * <code>'''black'''</code> [rgba] | ||
| + | * <code>'''white'''</code> [rgba] | ||
| + | * <code>'''grey'''</code> [rgba] | ||
| + | * <code>'''light-grey'''</code> [rgba] | ||
| + | * <code>'''pink'''</code> [rgba] | ||
| + | * <code>'''dark-red'''</code> [rgba] | ||
| + | * <code>'''dark-blue'''</code> [rgba] | ||
| + | |||
| + | == "<code>unit</code>" section == | ||
| + | Light to use for ships. | ||
| + | |||
| + | * <code>'''ship_ambient'''</code> [rgba] - Ambient light used for ship model rendering? | ||
| + | * <code>'''engine'''</code> [rgba] - Engine color? | ||
| + | |||
| + | == "<code>terrain</code>" section == | ||
| + | * <code>'''terrain_ambient'''</code> [rgba] - Ambient light used for terrain rendering (what terrain)? | ||
| + | |||
| + | == "<code>default</code>" section == | ||
| + | Colors to use in radar/target rectangles. | ||
| + | |||
| + | * <code>'''enemy'''</code> [ref] - Enemy ship, based on player stats faction<0? | ||
| + | * <code>'''friend'''</code> [ref] - Friend ship, based on player stats faction>0? | ||
| + | * <code>'''neutral'''</code> [ref] - Neutral ship, based on player stats faction=0? | ||
| + | * <code>'''attacking_ship'''</code> [ref] - Ship attacking you. | ||
| + | * <code>'''locking_ship'''</code> [ref] - Ship with missiles locked on? | ||
| + | * <code>'''targetting_ship'''</code> [ref] - Ship targetting you? | ||
| + | * <code>'''target'''</code> [ref] - Target, whether ship or planet, etc.? | ||
| + | * <code>'''planet'''</code> [ref] - Any planet? | ||
| + | * <code>'''docking_box'''</code> [ref] - Docking boxes for showing available docking areas. | ||
| + | * <code>'''black_and_white'''</code> [ref] - {{FIXME}} | ||
| + | * <code>'''planet_ambient'''</code> [rgba] - Ambient light used when rendering planets? | ||
| + | * <code>'''planet_mat_ambient'''</code> [rgba] - {{FIXME}} | ||
| + | * <code>'''planet_mat_diffuse'''</code> [rgba] - {{FIXME}} | ||
| + | * <code>'''planet_mat_specular'''</code> [rgba] - {{FIXME}} | ||
| + | * <code>'''planet_mat_emmissive'''</code> [rgba] - {{FIXME}} | ||
| + | * <code>'''space_background'''</code> [ref] - The color of the void of space. | ||
| + | ** set this to "dark-blue" to get the real spacey feeling | ||
Latest revision as of 23:42, 29 September 2010
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Config:Advanced:Bindings
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Config:Advanced
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Config:Advanced:Variables
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Contents
Color variables
The color variables are set in their respective sections between the <colors> and the </colors> tags.
The color variables look like this:
<color name="NAME" r="NUM" g="NUM" b="NUM" a="NUM" />
or like this, if referring to a color in another section:
<color name="NAME" section="SECTION" ref="NAME" />
FIXME Are the 2 types interchangeable (for the same variable)?
-
destination_system[rgba] - FIXME
"absolute" section
Sets absolute colors used for reference? FIXME Add defaults.
-
red[rgba] -
green[rgba] -
blue[rgba] -
yellow[rgba] -
black[rgba] -
white[rgba] -
grey[rgba] -
light-grey[rgba] -
pink[rgba] -
dark-red[rgba] -
dark-blue[rgba]
"unit" section
Light to use for ships.
-
ship_ambient[rgba] - Ambient light used for ship model rendering? -
engine[rgba] - Engine color?
"terrain" section
-
terrain_ambient[rgba] - Ambient light used for terrain rendering (what terrain)?
"default" section
Colors to use in radar/target rectangles.
-
enemy[ref] - Enemy ship, based on player stats faction<0? -
friend[ref] - Friend ship, based on player stats faction>0? -
neutral[ref] - Neutral ship, based on player stats faction=0? -
attacking_ship[ref] - Ship attacking you. -
locking_ship[ref] - Ship with missiles locked on? -
targetting_ship[ref] - Ship targetting you? -
target[ref] - Target, whether ship or planet, etc.? -
planet[ref] - Any planet? -
docking_box[ref] - Docking boxes for showing available docking areas. -
black_and_white[ref] - FIXME -
planet_ambient[rgba] - Ambient light used when rendering planets? -
planet_mat_ambient[rgba] - FIXME -
planet_mat_diffuse[rgba] - FIXME -
planet_mat_specular[rgba] - FIXME -
planet_mat_emmissive[rgba] - FIXME -
space_background[ref] - The color of the void of space.- set this to "dark-blue" to get the real spacey feeling