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<td valign="top"><i><b>Daniel Horn</b></i></td> | <td valign="top"><i><b>Daniel Horn</b></i></td> | ||
− | <td> | + | <td>Créateur de Vega Strike. Moteur d'origine. Grand Manitou. Grand fromage ''(NdT : ="Gros bonnet", en français)'' (bien qu'il ne soit pas grand en fromage). De nombreuses années et des montagnes de code plus tard, il est toujours là et nous ne serions rien sans lui. Heureusement pour nous tous, nous ne le laissons plus faire tous les modèles sous Emacs ;-). </td> |
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Revision as of 10:27, 27 December 2012
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Features | Manual | Installing the game |
FIXME
This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be worthwhile.
A thought - there should also probably (at some point) be an "Content Credits" page which associates particular pieces of 2D, 3D and Musical art with their creator (I suggest indexing by artist).
Contents
Leaders du projet
Name | Roles |
Daniel Horn | Créateur de Vega Strike. Moteur d'origine. Grand Manitou. Grand fromage (NdT : ="Gros bonnet", en français) (bien qu'il ne soit pas grand en fromage). De nombreuses années et des montagnes de code plus tard, il est toujours là et nous ne serions rien sans lui. Heureusement pour nous tous, nous ne le laissons plus faire tous les modèles sous Emacs ;-). |
Patrick Horn | Lead Python developer, lead networking developer. |
Jack Sampson | Vega Strike Minister of Information. Arbiter of canon. Herder of cats (Executive Art Director). VS fiction lead. Auxiliary code mangler. |
Emeritus
Alan Shieh | One of the "back in the day" VS fogies, Alan has gone on to discover he actually liked being outside when not working towards his Ph.D. Last seen kayaking, biking, and publishing papers (or something like that). |
Lead Programmers
Name | Contributions |
Claudio Freire | From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE. |
Supporting Programmers
Name | Contributions |
Kephra "kraehe" | Code patches. |
strook | Ogre port and seamless planetary flight. |
Python Scripting
Daniel Aleksandrow "dandandaman" | Many of the python modules. |
Development Utilities
"pontiac" | Wings 3D art import/export program. |
Coders of Yesteryear
Stephane Vaxelaire | Divided up game into physics and graphics modules, worked on multiplayer infrastructure. |
Alexander Rawass | Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting. |
Sabarok Aresh | Made Vegastrike Setup and Mission Launcher. Wrote mission selector for glut, Worked on Cargo/Docking GUI. |
Artists
2D
Strangelet, Fendorin, Dunkelheit | Bases and planet backgrounds |
Bálint Szilárd | Various ship designs |
Dandandaman, Esgaroth, Hellcatv, jackS, Klauss, Pyramid, Strangelet | Planet textures |
Pyramid | Various cargo images |
Oblivion | Splash screens |
3D
Strangelet | Many notable models |
Etheral Walker | Some key models, assorted WIPs |
Tiny Paintings | Various WIPs |
Chuck & Coffeebot | Their elevators might even go all the way to the top ;-) |
Pontiac | Assorted Models, many WIPs |
Graphical Design
Aazelone 'Zaydana' Pyoleri | Logo design and future website prototyping. |
Music
Ken Seguro | |
"PeteyG" |
Sound
Speech
Turbo | Oswald tutorial speech, Aera alien and translator speech |
CLoneWolf | Andolian speech voice acting |
Emeritus
H.E. Day | 3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time. Left to work on his own project. |
Cub of Judah's Lion | Some darn good art - and he still stops by on occasion. |
Artists of Yesteryear
PeteyG | Wrote much base music, did many models and textures (including our beloved Llama). |
Electrotech | 3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3. |
Duality | Terran light map redo and assorted artwork. |
Jeff Graw | Did lots of backgrounds and assorted artwork improvement to 0.3.x. Did comm voices. |
Jason Winzenried | 3D modeling, cockpit and various starships. |
Marcel Paré | Modeling, 0.3.x ship database. |
Fire Hawk | 3D Modeling |
Vortis | |
Martin Baldwin | Worked on game map for 0.3.x |
Kinnear Penman | Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction |
RearAdmiralTolwyn | 3D modeling (Longhaul, Katar, Khanjarli) 0.3.x |
Henrik Eklund | Celeste story, (0.3.x intro) |
f109 Vampire | 3D modeling, 0.3.x (f109 Vampire, others) |
James Carthew | 3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9. |
Spiner | Modeling, 0.3.x (Solar Glares and Asteroid base) |
Julien Chateau | Modeling |
Tobias Wollgarn, Major A Payne & Somall | Made Vegastrike sounds (from scratch) |
Testing / Support
Name | Contribution |
Eagle-1 | Testing (Multiplayer) |
Web Development
Name | Contribution |
Matthew Kruer | Created the Website, installed and configured various aspects of the site (Gallery, Fourms, etc...) Curently working on Wing Commander: The Wasteland Incident MOD for the VegaStrike Engine |
Features | Manual | Installing the game |