Difference between revisions of "HowTo:Edit Systems"

From VsWiki
Jump to: navigation, search
(EDITING SYSTEMS)
Line 5: Line 5:
 
}}
 
}}
 
----
 
----
{{attention}}
 
 
=EDITING SYSTEMS=
 
=EDITING SYSTEMS=
 
The star systems in VegaStrike are defined in System Files.  These files can be either created manually, or are generated from the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file.   
 
The star systems in VegaStrike are defined in System Files.  These files can be either created manually, or are generated from the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file.   
Line 19: Line 18:
 
* The hard way using [[HowTo:Edit_Systems:System_Files|System Files]]
 
* The hard way using [[HowTo:Edit_Systems:System_Files|System Files]]
  
=Summary=
+
==Summary==
  
 
* Using the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file we can autogenerate systems.  When using a fixed random number seed, the same system will be generated each time.
 
* Using the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file we can autogenerate systems.  When using a fixed random number seed, the same system will be generated each time.
* To create a specific system with very specific orbits, etc, we can manually edit anc create system files.
+
* To create a specific system with very specific orbits, etc, we can manually edit and create system files.
  
 
=See also=
 
=See also=
* See the old wiki article [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystems VsHowtoEditSystems].
+
* See the old wiki articles [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystems VsHowtoEditSystems][http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystemsPart1 VsHowtoEditSystemsPart1], and [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystemsPart2 VsHowtoEditSystemsPart2].
* See the old wiki article [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystemsPart1 VsHowtoEditSystemsPart1].
 
* See the old wiki article [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystemsPart2 VsHowtoEditSystemsPart2].
 
  
 
{{NAV_Manual |
 
{{NAV_Manual |

Revision as of 10:09, 13 April 2005

arrow_left.png Add Cargo arrow_up.png HowTo Take Screenshots arrow_right.png

EDITING SYSTEMS

The star systems in VegaStrike are defined in System Files. These files can be either created manually, or are generated from the universe/milky_way.xml file.

The System files can are found in several places in your Vega Strike data directory:

  • Inside your .vegastrike directory. This is where the automatically-generated files go after being created. These files are .system files and are generated from the universe/milky_way.xml file.
  • Inside your sectors directory. This is where you want your very specific custom files to go, for example Sol. For creating your own systems, store the .system files here. It is perferred that you do not use the .vegastrike directory for storing hand-made systems.

Adding Systems

There are two ways of editing and creating star systems;

Summary

  • Using the universe/milky_way.xml file we can autogenerate systems. When using a fixed random number seed, the same system will be generated each time.
  • To create a specific system with very specific orbits, etc, we can manually edit and create system files.

See also

arrow_left.png Add Cargo arrow_up.png HowTo Take Screenshots arrow_right.png