Difference between revisions of "HowTo:MOD"
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{{NAV_Manual | | {{NAV_Manual | | ||
| previous=[[HowTo:Add Warp Trails|Add Warp Trails]] | | previous=[[HowTo:Add Warp Trails|Add Warp Trails]] | ||
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| next=[[HowTo:Make Weapons|Make Weapons]] | | next=[[HowTo:Make Weapons|Make Weapons]] | ||
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For available mods see also [[MODs]]. | For available mods see also [[MODs]]. | ||
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− | = MOD support = | + | =MOD support= |
VegaStrike has automatic support for MODs. | VegaStrike has automatic support for MODs. | ||
You still have to specify | You still have to specify | ||
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NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sectors in <tt>Sector01</tt>, but the right place is in <tt>sectors/Sector01</tt>). | NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sectors in <tt>Sector01</tt>, but the right place is in <tt>sectors/Sector01</tt>). | ||
− | == Sources | + | ==Sources== |
[http://vegastrike.sourceforge.net/forums/viewtopic.php?p=11838#11838 Link] | [http://vegastrike.sourceforge.net/forums/viewtopic.php?p=11838#11838 Link] | ||
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{{NAV_Manual | | {{NAV_Manual | | ||
| previous=[[HowTo:Add Warp Trails|Add Warp Trails]] | | previous=[[HowTo:Add Warp Trails|Add Warp Trails]] | ||
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| next=[[HowTo:Make Weapons|Make Weapons]] | | next=[[HowTo:Make Weapons|Make Weapons]] | ||
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+ | [[Category:HowTos|MOD]] |
Revision as of 18:44, 28 May 2005
Add Warp Trails | HowTos | Make Weapons |
For available mods see also MODs.
MOD support
VegaStrike has automatic support for MODs. You still have to specify ./vegastrike -Mmodname.
It works like that:
- the MOD must have a directory structure just like data4.x containing only files that were modified or added compared to VS data files.
- you just have to put the MOD directory structure in your (~ = home) ~/.vegastrike/mods/modname or in datadir/mods/modname like this:
surfdargent@ewave:/home/public/vegadev/data4.x/mods/VegaTrek> l total 92 drwxr-xr-x 11 surfdargent users 4096 Sep 23 20:27 ./ drwxr-xr-x 4 surfdargent users 4096 Oct 4 13:17 ../ drwxr-xr-x 2 surfdargent users 4096 Sep 23 20:21 Sector_001/ drwxr-xr-x 3 surfdargent users 4096 Sep 23 20:24 ai/ drwxr-xr-x 9 surfdargent users 4096 Sep 23 20:25 animations/ drwxr-xr-x 2 surfdargent users 4096 Sep 23 20:21 mission/ drwxr-xr-x 2 surfdargent users 4096 Sep 23 20:26 modules/ drwxr-xr-x 2 surfdargent users 4096 Sep 23 20:26 sounds/ drwxr-xr-x 4 surfdargent users 4096 Sep 23 20:23 textures/ drwxr-xr-x 27 surfdargent users 4096 Sep 23 20:22 units/ drwxr-xr-x 2 surfdargent users 4096 Sep 23 20:22 universe/ -rw-r--r-- 1 surfdargent users 39330 Sep 18 21:50 vegastrike.config -rw-r--r-- 1 surfdargent users 5561 Sep 18 19:34 weapon_list.xml
VS will be able to use all the found MOD files in a standard game (no -M option) but will start using the standard config file and weapon_list file. When specifying -Mmodname on the command line, VS will start and load the MOD config file and weapon_list.xml file automatically.
NOTE: sectors should be in a sectors subdir (Mods:Vega Trek has sectors in Sector01, but the right place is in sectors/Sector01).
Sources
Add Warp Trails | HowTos | Make Weapons |