Difference between revisions of "MOD:WCU:Roadmap"
(→Version 0.3) |
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===Version 0.3=== | ===Version 0.3=== | ||
''Aim to be first officially announced public release!'' | ''Aim to be first officially announced public release!'' | ||
+ | |||
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases) | * Base backgrounds for all the extra bases and planets (incl. kilrathi bases) | ||
− | * Shield meshes for the capships | + | |
− | * | + | * Shield meshes for the capships (see vegastrike) |
− | * More scripted systems ( | + | |
− | * | + | * Phyton fix -- have Tayla give you a secret cargo expansion, now that we have it |
+ | |||
+ | * Need to decide if RF happens before or after the end of the war; adapt plot accordingly | ||
+ | |||
+ | * More scripted systems: | ||
+ | - Kilrah (both pre-war and post-war variants needed) | ||
+ | - Ella | ||
+ | - Rostov (we need a lot of asteroids there) | ||
+ | - any that anyone feel like doing | ||
+ | |||
+ | * Tweak autogen a bit | ||
+ | = use Kilrathi names in Kilrathi space | ||
+ | |||
* Update website to properly include WCU alongside Privateer Remake | * Update website to properly include WCU alongside Privateer Remake | ||
===Version 0.4=== | ===Version 0.4=== | ||
* Crew system | * Crew system |
Revision as of 12:46, 17 October 2005
For current tasks and their status, please see the Status page.
Version 0.3
Aim to be first officially announced public release!
- Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
- Shield meshes for the capships (see vegastrike)
- Phyton fix -- have Tayla give you a secret cargo expansion, now that we have it
- Need to decide if RF happens before or after the end of the war; adapt plot accordingly
- More scripted systems:
- Kilrah (both pre-war and post-war variants needed) - Ella - Rostov (we need a lot of asteroids there) - any that anyone feel like doing
- Tweak autogen a bit
= use Kilrathi names in Kilrathi space
- Update website to properly include WCU alongside Privateer Remake
Version 0.4
- Crew system