Difference between revisions of "MOD:WCU:Directory Structure"

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(Unit Directory Format)
 
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This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
 
This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
  
==Savegame Format==
+
==Savegame Directory Format==
  
 
Current savegame schema
 
Current savegame schema
 
 
  Root
 
  Root
 
     + .<project name>
 
     + .<project name>
  
 
New savegame schema
 
New savegame schema
 +
Root
 +
    + .savegames
 +
      + <project name>
 +
 +
==Mission Directory Format==
 +
 +
Current Mission Directory
 +
Root
 +
    + mission
 +
    + modules
 +
 +
New Mission Directory
 +
Root
 +
    + missions
 +
      + <project name>
  
 +
==Unit Directory Format==
 +
 +
Current Meshes & Unit Directory
 
  Root
 
  Root
     + .savegames
+
     + bases
 +
    + cockpits
 +
    + meshes
 +
    + units
 +
      + <unit name>
 +
 
 +
New Meshes & Unit Directory
 +
Root
 +
    + objects
 
       + <project name>
 
       + <project name>
 +
          + capital_ships
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + items
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + smallcrafts
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + support_ships
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + stations
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + weapons
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)

Latest revision as of 09:57, 4 November 2005

This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.

Savegame Directory Format

Current savegame schema

Root
   + .<project name>

New savegame schema

Root
   + .savegames
      + <project name>

Mission Directory Format

Current Mission Directory

Root
   + mission
   + modules 

New Mission Directory

Root
   + missions
      + <project name>

Unit Directory Format

Current Meshes & Unit Directory

Root
   + bases
   + cockpits
   + meshes
   + units
      + <unit name>

New Meshes & Unit Directory

Root
   + objects
      + <project name>
         + capital_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + items
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + smallcrafts
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + support_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + stations
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + weapons
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts)