Difference between revisions of "MOD:WCU:Directory Structure"
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This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation. | This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation. | ||
− | ==Savegame Format== | + | ==Savegame Directory Format== |
Current savegame schema | Current savegame schema | ||
− | |||
Root | Root | ||
+ .<project name> | + .<project name> | ||
New savegame schema | New savegame schema | ||
+ | Root | ||
+ | + .savegames | ||
+ | + <project name> | ||
+ | |||
+ | ==Mission Directory Format== | ||
+ | |||
+ | Current Mission Directory | ||
+ | Root | ||
+ | + mission | ||
+ | + modules | ||
+ | |||
+ | New Mission Directory | ||
+ | Root | ||
+ | + missions | ||
+ | + <project name> | ||
+ | ==Unit Directory Format== | ||
+ | |||
+ | Current Meshes & Unit Directory | ||
Root | Root | ||
− | + | + | + bases |
+ | + cockpits | ||
+ | + meshes | ||
+ | + units | ||
+ | + <unit name> | ||
+ | |||
+ | New Meshes & Unit Directory | ||
+ | Root | ||
+ | + objects | ||
+ <project name> | + <project name> | ||
+ | + capital_ships | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) | ||
+ | + items | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) | ||
+ | + smallcrafts | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) | ||
+ | + support_ships | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) | ||
+ | + stations | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) | ||
+ | + weapons | ||
+ | + <object> | ||
+ | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
+ | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
+ | + room (background and stuff - like 3d dock model) | ||
+ | + scripts (interface scripts) |
Latest revision as of 09:57, 4 November 2005
This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
Savegame Directory Format
Current savegame schema
Root + .<project name>
New savegame schema
Root + .savegames + <project name>
Mission Directory Format
Current Mission Directory
Root + mission + modules
New Mission Directory
Root + missions + <project name>
Unit Directory Format
Current Meshes & Unit Directory
Root + bases + cockpits + meshes + units + <unit name>
New Meshes & Unit Directory
Root + objects + <project name> + capital_ships + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + items + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + smallcrafts + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + support_ships + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + stations + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts) + weapons + <object> + model (model, textures, materials, shield mesh, bsp mesh, etc...) + cockpit (cockpit elements - 3d model and textures if applicable) + room (background and stuff - like 3d dock model) + scripts (interface scripts)