Difference between revisions of "Artstyle guide:Uln(Royal Ingatwa Fleet)"
(Artstyle Guide skeleton) |
(added general ship description) |
||
Line 5: | Line 5: | ||
=Universe Background= | =Universe Background= | ||
=Style Overview= | =Style Overview= | ||
+ | The Uln utilize a number of vessels, both of their own manufacture, and of foreign construction. Depending on the social standing of the intended users, the ship designs may be anything '''but''' boxy - being ostentatious to the point of being somewhat gaudy. There are deep social and economic divides between the "neo-feudal" (somewhat of a misnomer, as they are more acurately merely alien than backwards (also explaining why it's a more stable state for them), but many of the evocations should nonetheless give useful intuitions) Uln classes, and this is reflected in design decisions and resource allocations for craft design and production. | ||
+ | |||
=Key Features= | =Key Features= | ||
=Canonical Examples= | =Canonical Examples= |
Revision as of 15:14, 30 December 2005
Artstyle guides |
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
Style Overview
The Uln utilize a number of vessels, both of their own manufacture, and of foreign construction. Depending on the social standing of the intended users, the ship designs may be anything but boxy - being ostentatious to the point of being somewhat gaudy. There are deep social and economic divides between the "neo-feudal" (somewhat of a misnomer, as they are more acurately merely alien than backwards (also explaining why it's a more stable state for them), but many of the evocations should nonetheless give useful intuitions) Uln classes, and this is reflected in design decisions and resource allocations for craft design and production.