Difference between revisions of "Template:Artstyleguide"
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'''Primary challenges''' (pre-industrialization): {{{CHALLENGES}}} | '''Primary challenges''' (pre-industrialization): {{{CHALLENGES}}} | ||
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==Physical== | ==Physical== | ||
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'''Textural appearance''': {{{TEXTURAL APPEARANCE}}} | '''Textural appearance''': {{{TEXTURAL APPEARANCE}}} | ||
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==Mental== | ==Mental== | ||
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==Appearance== | ==Appearance== | ||
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'''Primary distinguishing color ranges''': {{{PRIMARYCOLORS}}} | '''Primary distinguishing color ranges''': {{{PRIMARYCOLORS}}} | ||
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==Technological== | ==Technological== | ||
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'''Tech:''' | '''Tech:''' | ||
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'''Installations:''' | '''Installations:''' | ||
{{{INSTALLATIONS}}} | {{{INSTALLATIONS}}} | ||
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==Additional information== | ==Additional information== | ||
{{{ADDITIONALINFO}}} | {{{ADDITIONALINFO}}} |
Latest revision as of 05:56, 12 March 2014
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also: {{{BKRNDSEEALSO}}}
Origin
Gravity: {{{GRAVITY}}}
Atmosphere: {{{ATMOSPHERE}}}
Primary liquid bodies: {{{LIQUIDS}}}
Average temperature of homeworld (pre-industrialization): {{{AVGTEMP}}}
Sun: {{{SUNTYPE}}}
Primary challenges (pre-industrialization): {{{CHALLENGES}}}
Physical
Dimensions: {{{DIMENSIONS}}}
Mass: {{{MASS}}}
Skeletal system: {{{SKELETON}}}
Major divisions: {{{MAJOR DIVISIONS}}}
Senses: {{{SENSORY}}}
Locomotion: {{{LOCOMOTION}}}
Manipulators: {{{MANIPULATORS}}}
Textural appearance: {{{TEXTURAL APPEARANCE}}}
Mental
{{{MENTAL}}}
Style Overview
Appearance
Primary distinguishing color ranges: {{{PRIMARYCOLORS}}}
Common accent colors: {{{ACCENTCOLORS}}}
Primary lighting color: {{{SHIPLIGHTCOLOR}}}
Frequently visible: {{{COMMONVISIBLEFEATURES}}}
Rarely visible: {{{RARELYVISIBLEFEATURES}}}
Seen inside, but not out: {{{UNSEENINTERNALS}}}
Moving parts(non-turret): {{{MOVINGPARTS}}}
Capital vs. light craft: {{{CAPVSLIGHT}}}
Cultural Aesthetics
{{{CULTURALAESTHETICS}}}
Technological
Tech: {{{RELATIVETECH}}}
Weapons: {{{WEAPONS}}}
Tactics: {{{TACTICS}}}
Installations: {{{INSTALLATIONS}}}
Additional information
{{{ADDITIONALINFO}}}
Key Features
{{{KEYFEATURES}}}
Canonical Examples
{{{CANONICALEXAMPLESOVERVIEW}}}
In Game
{{{INGAME}}}
3D Art
{{{3DART}}}
2D Art
{{{2DART}}}
Textual Descriptions
{{{TEXTDESCRIPTIONS}}}
Outliers (Canonical, but not representative)
{{{OUTLIERS}}}
Complete Craft Listing
{{{CRAFTLISTING}}}
See Also
{{{SEEALSO}}}