Difference between revisions of "MOD:WCU:Directory Structure"
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+ missions | + missions | ||
+ <project name> | + <project name> | ||
| + | |||
| + | ==Unit Directory Format== | ||
| + | |||
| + | Current Meshes & Unit Directory | ||
| + | Root | ||
| + | + bases | ||
| + | + cockpits | ||
| + | + meshes | ||
| + | + units | ||
| + | + <unit name> | ||
| + | |||
| + | New Meshes & Unit Directory | ||
| + | Root | ||
| + | + objects | ||
| + | + <project name> | ||
| + | + capital_ships | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
| + | + items | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
| + | + smallcrafts | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
| + | + support_ships | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
| + | + stations | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
| + | + weapons | ||
| + | + <object> | ||
| + | + model (model, textures, materials, shield mesh, bsp mesh, etc...) | ||
| + | + cockpit (cockpit elements - 3d model and textures if applicable) | ||
| + | + room (background and stuff - like 3d dock model) | ||
| + | + scripts (interface scripts) | ||
Latest revision as of 10:57, 4 November 2005
This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.
Savegame Directory Format
Current savegame schema
Root + .<project name>
New savegame schema
Root
+ .savegames
+ <project name>
Mission Directory Format
Current Mission Directory
Root + mission + modules
New Mission Directory
Root
+ missions
+ <project name>
Unit Directory Format
Current Meshes & Unit Directory
Root
+ bases
+ cockpits
+ meshes
+ units
+ <unit name>
New Meshes & Unit Directory
Root
+ objects
+ <project name>
+ capital_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ items
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ smallcrafts
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ support_ships
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ stations
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)
+ weapons
+ <object>
+ model (model, textures, materials, shield mesh, bsp mesh, etc...)
+ cockpit (cockpit elements - 3d model and textures if applicable)
+ room (background and stuff - like 3d dock model)
+ scripts (interface scripts)