Difference between revisions of "MOD:WCU:Directory Structure"

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m (Mission Directory Format)
(Unit Directory Format)
 
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     + missions
 
     + missions
 
       + <project name>
 
       + <project name>
 +
 +
==Unit Directory Format==
 +
 +
Current Meshes & Unit Directory
 +
Root
 +
    + bases
 +
    + cockpits
 +
    + meshes
 +
    + units
 +
      + <unit name>
 +
 +
New Meshes & Unit Directory
 +
Root
 +
    + objects
 +
      + <project name>
 +
          + capital_ships
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + items
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + smallcrafts
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + support_ships
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + stations
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)
 +
          + weapons
 +
            + <object>
 +
                + model (model, textures, materials, shield mesh, bsp mesh, etc...)
 +
                + cockpit (cockpit elements - 3d model and textures if applicable)
 +
                + room (background and stuff - like 3d dock model)
 +
                  + scripts (interface scripts)

Latest revision as of 09:57, 4 November 2005

This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.

Savegame Directory Format

Current savegame schema

Root
   + .<project name>

New savegame schema

Root
   + .savegames
      + <project name>

Mission Directory Format

Current Mission Directory

Root
   + mission
   + modules 

New Mission Directory

Root
   + missions
      + <project name>

Unit Directory Format

Current Meshes & Unit Directory

Root
   + bases
   + cockpits
   + meshes
   + units
      + <unit name>

New Meshes & Unit Directory

Root
   + objects
      + <project name>
         + capital_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + items
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + smallcrafts
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + support_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + stations
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + weapons
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts)