Difference between revisions of "Artstyle guide:Rlaan Briin"
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+ | |UNSEENINTERNALS= | ||
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+ | |CULTURALAESTHETICS= | ||
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+ | |WEAPONS= | ||
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+ | |INSTALLATIONS= | ||
+ | |ADDITIONALINFO= | ||
+ | |KEYFEATURES= | ||
+ | |CANONICALEXAMPLESOVERVIEW= | ||
+ | |INGAME= | ||
+ | |3DART= | ||
+ | |2DART= | ||
+ | |TEXTDESCRIPTIONS= | ||
+ | |OUTLIERS= | ||
+ | |CRAFTLISTING= | ||
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Latest revision as of 08:35, 22 June 2008
Artstyle guides |
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also:
Origin
Gravity:
Atmosphere:
Primary liquid bodies:
Average temperature of homeworld (pre-industrialization):
Sun:
Primary challenges (pre-industrialization):
Physical
Dimensions:
Mass:
Skeletal system:
Major divisions:
Senses:
Locomotion:
Manipulators:
Textural appearance:
Mental
Style Overview
Appearance
Primary distinguishing color ranges:
Common accent colors:
Primary lighting color:
Frequently visible:
Rarely visible:
Seen inside, but not out:
Moving parts(non-turret):
Capital vs. light craft:
Cultural Aesthetics
Technological
Tech:
Weapons:
Tactics:
Installations: