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{{Languages|En|Vegastrike:Credits}}
 
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----
 
----
=Lead Programmers=
+
'''This page is severely outdated.  If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be worthwhile.'''
<table width="100%" border="0" cellspacing="0">
+
<br>
 +
A thought - there should also probably (at some point) be an "Content Credits" page which associates particular pieces of 2D, 3D and Musical art with their creator (I suggest indexing by artist).
 +
 
 +
----
 +
=Project Leads=
 +
<table width="100%" border="0" cellspacing="2">
 
     <tr>  
 
     <tr>  
 
       <td width="20%"><b>Name</b></td>
 
       <td width="20%"><b>Name</b></td>
  
       <td width="76%"><b>Contribution</b></td>
+
       <td width="76%"><b>Roles</b></td>
 +
    </tr>
 +
   
 +
    <tr >
 +
      <td valign="top"><i><b>Daniel Horn</b></i></td>
 +
      <td>VS Creator. Original Mover. Head honcho. Big cheese (though he's not big on cheese). Many years and mountains of code later, he's still here and we wouldn't be without him. Fortunately for all of us, we don't let him make all the models in Emacs anymore ;-). </td>
 
     </tr>
 
     </tr>
     <tr >  
+
<tr> </tr>
       <td valign="top"><i>Daniel Horn</i></td>
+
     <tr>  
       <td>Started the game, all round contributions and bug fixes. Too much to
+
       <td valign="top"><i><b>Patrick Horn</b></i></td>
        put here :)</td>
+
 
 +
       <td>Lead Python developer, lead networking developer.</td>
 
     </tr>
 
     </tr>
 +
<tr> </tr>
 
     <tr>  
 
     <tr>  
       <td valign="top"><i>Patrick Horn</i></td>
+
       <td valign="top"><i><b>Jack Sampson</b></i></td>
  
       <td>Worked on AI Development Stack Calculation. Worked on unit,terrain, and other config files. Made the release of vegastrike-0.x.y possible where x>1. Bug testing in Windows 2000 and improvements to GUI, and millions of bug fixes for 0.2.9. Without him, there would be no working release!
+
       <td>Vega Strike Minister of Information. Arbiter of canon. Herder of cats (Executive Art Director). VS fiction lead. Auxiliary code mangler. </td>
 +
    </tr>
  
Wrote half of the dynamic universe code and the dynamic mission code.</td>
+
</table>
 +
==Emeritus==
 +
<table width="100%" border="0" cellspacing="2">
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
    <tr >
 +
      <td valign="top"><i>Alan Shieh</i></td>
 +
      <td>One of the "back in the day" VS fogies, Alan has gone on to discover he actually liked being outside when not working towards his Ph.D. Last seen kayaking, biking, and publishing papers (or something like that).</td>
 
     </tr>
 
     </tr>
 
</table>
 
</table>
  
 +
=Lead Programmers=
 +
<table width="100%" border="0" cellspacing="2" >
 +
    <tr>
 +
      <td width="20%"><b>Name</b></td>
 +
      <td width="76%"><b>Contributions</b></td>
 +
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Claudio Freire</i></td>
 +
      <td>From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE.
 +
      </td>
 +
    </tr>
 +
</table>
 
=Supporting Programmers=
 
=Supporting Programmers=
<table width="100%" border="0" cellspacing="0" >
+
<table width="100%" border="0" cellspacing="2" >
 
     <tr>  
 
     <tr>  
 
       <td width="20%"><b>Name</b></td>
 
       <td width="20%"><b>Name</b></td>
       <td width="76%"><b>Contribution</b></td>
+
       <td width="76%"><b>Contributions</b></td>
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Kephra "kraehe"</i></td>
 +
      <td>Code patches.</td>
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>strook</i></td>
 +
      <td>Ogre port and seamless planetary flight.</td>
 +
    </tr>
 +
</table>
 +
 
 +
==Python Scripting==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
    <tr >
 +
      <td valign="top"><i>Daniel Aleksandrow "dandandaman"</i></td>
 +
      <td>Many of the python modules.</td>
 +
    </tr>
 +
</table>
  
 +
==Development Utilities==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
    <tr>
 +
      <td valign="top">"<i>pontiac</i>"</td>
 +
      <td>Wings 3D art import/export program.</td>     
 
     </tr>
 
     </tr>
 +
 +
</table>
 +
 +
==Coders of Yesteryear==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Stephane Vaxelaire</i></td>
 
       <td valign="top"><i>Stephane Vaxelaire</i></td>
       <td>Divided up game into physics and graphics modules, Working on multiplayer!
+
       <td>Divided up game into physics and graphics modules, worked on multiplayer infrastructure.
 
       </td>
 
       </td>
    </tr>
 
    <tr>
 
      <td valign="top"><i>pontiac</i></td>
 
      <td>Wrote the art import/export program and made much artwork</td>     
 
 
     </tr>
 
     </tr>
  
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>Alexander Rawass</i></td>
 
       <td valign="top"><i>Alexander Rawass</i></td>
       <td>Finished joystick and config files. Wrote a scripting language for missions affectionately known as Cb. Working on improving missions and scripting  
+
       <td>Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting.
 
       </td>
 
       </td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Sabarok Aresh</i></td>
 
       <td valign="top"><i>Sabarok Aresh</i></td>
       <td>Made Vegastrike Setup and Mission Launcher . Wrote mission selector  
+
       <td>Made Vegastrike Setup and Mission Launcher. Wrote mission selector  
         for glut, Working on Cargo/Docking GUI</td>
+
         for glut, Worked on Cargo/Docking GUI.</td>
 +
    </tr>
 +
</table>
 +
 
 +
=Artists=
 +
==2D==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="30%"></td><td width="66%"></td></tr>
 +
    <tr>
 +
      <td valign="top"><i>Strangelet, Fendorin, Dunkelheit</i></td>
 +
      <td>Bases and planet backgrounds</td>
 
     </tr>
 
     </tr>
 +
    <tr>
 +
      <td valign="top"><i>Bálint Szilárd</i></td>
 +
      <td>Various ship designs</td>
 +
    </tr>
 +
    <tr>
 +
      <td valign="top"><i>Dandandaman, Esgaroth, Hellcatv, jackS, Klauss, Pyramid, Strangelet</i></td>
 +
      <td>Planet textures</td>
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Pyramid</i></td>
 +
      <td>Various cargo images</td>
 +
    </tr>
 +
    <tr>
 +
      <td valign="top"><i>Oblivion</i></td>
 +
      <td>Splash screens</td>
 +
    </tr>
 +
</table>
  
 +
==3D==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
    <tr >
 +
      <td valign="top"><i>Strangelet</i></td>
 +
      <td>Many notable models</td>
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Etheral Walker</i></td>
 +
      <td>Some key models, assorted WIPs</td>
 +
    </tr>
 
     <tr >  
 
     <tr >  
       <td valign="top"><i>ashieh</i></td>
+
       <td valign="top"><i>Tiny Paintings</i></td>
       <td>Worked on the Physics engine and primitive AI. Worked on the 3d wrapper
+
       <td>Various WIPs</td>
        and major speed optimizations </td>
+
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Chuck & Coffeebot</i></td>
 +
      <td>Their elevators might even go all the way to the top ;-)</td>
 +
    </tr>
 +
    <tr >
 +
      <td valign="top"><i>Pontiac</i></td>
 +
      <td>Assorted Models, many WIPs</td>
 
     </tr>
 
     </tr>
  
 
</table>
 
</table>
 
+
==Graphical Design==
=Artists=
+
<table width="100%" border="0" cellspacing="2" >
<table width="100%" border="0" cellspacing="0" >
+
<tr><td width="20%"></td><td width="76%"></td></tr>
 
     <tr>  
 
     <tr>  
       <td width="20%"><b>Name</b></td>
+
       <td valign="top"><i>Aazelone 'Zaydana' Pyoleri</i></td>
  
       <td width="76%"><b>Contribution</b></td>
+
       <td>Logo design and future website prototyping.</td>
 +
    </tr>
 +
</table>
 +
==Music==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
    <tr >
 +
      <td valign="top"><i>Ken Seguro</i></td>
 +
      <td></td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 +
      <td valign="top">"<i>PeteyG</i>"</td>
 +
      <td></td>
 +
    </tr>
 +
</table>
 +
 +
==Sound==
 +
 +
==Speech==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
  <tr>
 +
    <td valign="top"><i>Turbo</i></td>
 +
    <td>Oswald tutorial speech, Aera alien and translator speech</td>
 +
  </tr>
 +
  <tr>
 +
    <td valign="top"><i>CLoneWolf</i></td>
 +
    <td>Andolian speech voice acting</td>
 +
  </tr>
 +
</table>
 +
 +
==Emeritus==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
<tr>
 +
      <td valign="top"><i>H.E. Day</i></td>
 +
 +
      <td>3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time. Left to work on his own project.</td>
 +
    </tr>
 +
  <tr>
 +
      <td valign="top"><i>Cub of Judah's Lion</i></td>
 +
 +
      <td>Some darn good art - and he still stops by on occasion.</td>
 +
    </tr>
 +
 +
</table>
 +
==Artists of Yesteryear==
 +
<table width="100%" border="0" cellspacing="2" >
 +
<tr><td width="20%"></td><td width="76%"></td></tr>
 +
 
 +
  <tr >
 
       <td valign="top"><i>PeteyG</i></td>
 
       <td valign="top"><i>PeteyG</i></td>
       <td>Wrote much base music, did many models and textures, like the new nova and all sorts of other cool ships.</td>
+
       <td>Wrote much base music, did many models and textures (including our beloved Llama).</td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Electrotech</i></td>
 
       <td valign="top"><i>Electrotech</i></td>
  
       <td>Redid aera models to be used as (derivative convolution determinant, ... ) in data 0.4.x.</td>
+
       <td>3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3.</td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
Line 90: Line 244:
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Jason Winzenried</i></td>
 
       <td valign="top"><i>Jason Winzenried</i></td>
       <td>Made such dazzling, beautiful cockpit and various starships, Working
+
       <td>3D modeling, cockpit and various starships.</td>
        on improving Gemini Sector</td>
 
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>Marcel Paré</i></td>
 
       <td valign="top"><i>Marcel Paré</i></td>
  
       <td>Worked on the excellent starship page. Made some wonderful starships
+
       <td>Modeling, 0.3.x ship database. </td>
        you can expect in the next release as well as a VS ship DB</td>
 
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Fire Hawk</i></td>
 
       <td valign="top"><i>Fire Hawk</i></td>
       <td>Countless hours to model the starbases and capitol starships. More to
+
       <td>3D Modeling</td>
        come... </td>
 
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>Vortis</i></td>
 
       <td valign="top"><i>Vortis</i></td>
  
       <td>Trade/Economics System, making Future alien planets</td>
+
       <td></td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Martin Baldwin</i></td>
 
       <td valign="top"><i>Martin Baldwin</i></td>
       <td>Entered in many Sectors such as Epsilon, Gemini, etc to milky_way</td>
+
       <td>Worked on game map for 0.3.x </td>
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
Line 117: Line 268:
  
 
       <td>Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction</td>
 
       <td>Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction</td>
    </tr>
 
    <tr >
 
      <td valign="top"><i>Daniel Aleksandrow</i></td>
 
      <td>3d howto, the old webpage and various peices of artwork. Working on
 
        Terrain, learning python and making jump portals.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>RearAdmiralTolwyn</i></td>
 
       <td valign="top"><i>RearAdmiralTolwyn</i></td>
  
       <td>Finsihed the Longhaul, the Katar, and the Khanjarli!</td>
+
       <td>3D modeling (Longhaul, Katar, Khanjarli) 0.3.x </td>
    </tr>
 
    <tr >
 
      <td valign="top"><i>Jack Sampson</i></td>
 
      <td>Armed the Star Fortress, Heavy Playtesting, Fixed Long Distance Bug
 
        Story, ideas, improvements, weapons improvements. Data 4.x balancing.</td>
 
    </tr>
 
    <tr>
 
      <td valign="top"><i>RearAdmiralTolwyn</i></td>
 
 
 
      <td>Finished joystick and config files. Wrote a scripting language for missions affectionately known as Cb. Working on improving missions and scripting
 
      </td>
 
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Henrik Eklund</i></td>
 
       <td valign="top"><i>Henrik Eklund</i></td>
       <td>Intro story, making Future stories</td>
+
       <td>Celeste story, (0.3.x intro)</td>
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>f109 Vampire</i></td>
 
       <td valign="top"><i>f109 Vampire</i></td>
  
       <td>Contributed various ships, such as his namesake, the f109 Vampire Working
+
       <td>3D modeling, 0.3.x (f109 Vampire, others)</td>
        on future ships</td>
 
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>James Carthew</i></td>
 
       <td valign="top"><i>James Carthew</i></td>
       <td>Made Missile models and Sol system and Drone model and jump portal,
+
       <td>3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9. </td>
        Workign on Refinery and Asteroid Bases, Fixed SDL version in 0.2.9. </td>
 
 
     </tr>
 
     </tr>
 
     <tr>  
 
     <tr>  
 
       <td valign="top"><i>Spiner</i></td>
 
       <td valign="top"><i>Spiner</i></td>
  
       <td>Solar Glares and Asteroid base</td>
+
       <td>Modeling, 0.3.x (Solar Glares and Asteroid base)</td>
 
     </tr>
 
     </tr>
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Julien Chateau</i></td>
 
       <td valign="top"><i>Julien Chateau</i></td>
       <td>Capships Making surface-based cities</td>
+
       <td>Modeling</td>
    </tr>
 
    <tr>
 
      <td valign="top"><i>H.E. Day</i></td>
 
 
 
      <td>Made Explosions, Made Beautiful cockpit, Working on redoing all artwork
 
        beautifully!</td>
 
 
     </tr>
 
     </tr>
 +
   
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Tobias Wollgarn, Major A Payne &amp; Somall</i></td>
 
       <td valign="top"><i>Tobias Wollgarn, Major A Payne &amp; Somall</i></td>
 
       <td>Made Vegastrike sounds (from scratch)</td>
 
       <td>Made Vegastrike sounds (from scratch)</td>
    </tr>
 
    <tr>
 
      <td valign="top"><i>Aazelone 'Zaydana' Pyoleri</i></td>
 
 
      <td>Installed the Fourms for the new website, creating and modelling a
 
        new race</td>
 
 
     </tr>
 
     </tr>
 
</table>
 
</table>
Line 191: Line 313:
 
     <tr >  
 
     <tr >  
 
       <td valign="top"><i>Eagle-1</i></td>
 
       <td valign="top"><i>Eagle-1</i></td>
       <td>Helped test Multiplayer </td>
+
       <td>Testing (Multiplayer) </td>
 
     </tr>
 
     </tr>
 
</table>
 
</table>
Line 208: Line 330:
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 +
----
 +
{{NAV_Manual |
 +
| previous=[[Vegastrike:Features|Features]]
 +
| up=[[Manual]]
 +
| next=[[Manual:Install|Installing the game]]
 +
}}

Latest revision as of 23:17, 3 May 2011

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FIXME


This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be worthwhile.
A thought - there should also probably (at some point) be an "Content Credits" page which associates particular pieces of 2D, 3D and Musical art with their creator (I suggest indexing by artist).


Project Leads

Name Roles
Daniel Horn VS Creator. Original Mover. Head honcho. Big cheese (though he's not big on cheese). Many years and mountains of code later, he's still here and we wouldn't be without him. Fortunately for all of us, we don't let him make all the models in Emacs anymore ;-).
Patrick Horn Lead Python developer, lead networking developer.
Jack Sampson Vega Strike Minister of Information. Arbiter of canon. Herder of cats (Executive Art Director). VS fiction lead. Auxiliary code mangler.

Emeritus

Alan Shieh One of the "back in the day" VS fogies, Alan has gone on to discover he actually liked being outside when not working towards his Ph.D. Last seen kayaking, biking, and publishing papers (or something like that).

Lead Programmers

Name Contributions
Claudio Freire From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE.

Supporting Programmers

Name Contributions
Kephra "kraehe" Code patches.
strook Ogre port and seamless planetary flight.

Python Scripting

Daniel Aleksandrow "dandandaman" Many of the python modules.

Development Utilities

"pontiac" Wings 3D art import/export program.

Coders of Yesteryear

Stephane Vaxelaire Divided up game into physics and graphics modules, worked on multiplayer infrastructure.
Alexander Rawass Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting.
Sabarok Aresh Made Vegastrike Setup and Mission Launcher. Wrote mission selector for glut, Worked on Cargo/Docking GUI.

Artists

2D

Strangelet, Fendorin, Dunkelheit Bases and planet backgrounds
Bálint Szilárd Various ship designs
Dandandaman, Esgaroth, Hellcatv, jackS, Klauss, Pyramid, Strangelet Planet textures
Pyramid Various cargo images
Oblivion Splash screens

3D

Strangelet Many notable models
Etheral Walker Some key models, assorted WIPs
Tiny Paintings Various WIPs
Chuck & Coffeebot Their elevators might even go all the way to the top ;-)
Pontiac Assorted Models, many WIPs

Graphical Design

Aazelone 'Zaydana' Pyoleri Logo design and future website prototyping.

Music

Ken Seguro
"PeteyG"

Sound

Speech

Turbo Oswald tutorial speech, Aera alien and translator speech
CLoneWolf Andolian speech voice acting

Emeritus

H.E. Day 3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time. Left to work on his own project.
Cub of Judah's Lion Some darn good art - and he still stops by on occasion.

Artists of Yesteryear

PeteyG Wrote much base music, did many models and textures (including our beloved Llama).
Electrotech 3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3.
Duality Terran light map redo and assorted artwork.
Jeff Graw Did lots of backgrounds and assorted artwork improvement to 0.3.x. Did comm voices.
Jason Winzenried 3D modeling, cockpit and various starships.
Marcel Paré Modeling, 0.3.x ship database.
Fire Hawk 3D Modeling
Vortis
Martin Baldwin Worked on game map for 0.3.x
Kinnear Penman Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction
RearAdmiralTolwyn 3D modeling (Longhaul, Katar, Khanjarli) 0.3.x
Henrik Eklund Celeste story, (0.3.x intro)
f109 Vampire 3D modeling, 0.3.x (f109 Vampire, others)
James Carthew 3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9.
Spiner Modeling, 0.3.x (Solar Glares and Asteroid base)
Julien Chateau Modeling
Tobias Wollgarn, Major A Payne & Somall Made Vegastrike sounds (from scratch)


Testing / Support

Name Contribution
Eagle-1 Testing (Multiplayer)

Web Development

Name Contribution
Matthew Kruer Created the Website, installed and configured various aspects of the site (Gallery, Fourms, etc...) Curently working on Wing Commander: The Wasteland Incident MOD for the VegaStrike Engine

arrow_left.png Features arrow_up.png Manual Installing the game arrow_right.png