Difference between revisions of "Development:Roadmap"
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General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself. | General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself. | ||
− | == | + | ==Roadmap== |
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− | + | ====0.4.x==== | |
− | + | [[Development:Roadmap:0.4.4|Road map to v0.4.4]] | |
+ | ====0.5.x==== | ||
+ | [[Development:Roadmap:0.5.0|Road map to v0.5.0]] | ||
+ | ====0.6.x==== | ||
+ | [[Development:Roadmap:0.6.0|Road map to v0.6.0]] | ||
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==Aspects for consideration== | ==Aspects for consideration== |
Revision as of 00:28, 27 May 2007
Development |
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
Contents
Roadmap
0.4.x
0.5.x
0.6.x
Aspects for consideration
Stuff that's under discussion and may coincide with the release.
- Multiplayer
- New logo/icons
- Improved planet textures (Higher quality/Fractal Enhanced?)
- Flesh out storyline / Devise more story-based missions
- CVS Testing -- The Campaign (sticky forum thread)
- Rework HUD
- Strangelet's new LODs
- Ethereal walker's ship/weapons pack
- Implement OGRE as the rendering backend
- See Development:Ogre
- Graphic engine and graphic technologies forums thread
- Ogre interface framework forums thread
Future additions
These will hopefully be implemented sometime in the future, probably after 0.5.0.
- High Dynamic Range Lighting (HDRL)
- Shaders