Difference between revisions of "Vegastrike:Project"
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most profound and complex space game. | most profound and complex space game. | ||
+ | We also want to create an entangling, profound, and believable space game whose story is set in the | ||
+ | vega strike universe. Vega Strike will become a space combat/simulator game | ||
+ | and engine with fully dynamic universe creation, scriptable ai responses | ||
+ | with dynamic decision ability, completely non-determinant campaigns, fully | ||
+ | functional economic system that responds to the real-time gameplay state of | ||
+ | the universe, shader-fied openGL graphics with nifty special effects. One of | ||
+ | the taglines could be "one universe, infinite possibilities". | ||
Revision as of 00:58, 11 May 2008
Project Information
Contents
About
Vega Strike is an Open Source 3d Space Simulator. Work is proceeding on both the Vega Strike game engine and a Vega Strike Universe game data set. Both, engine and data, are in a playable state, but still under development. Each release serves as a beta for both engine and data.
The Vega Strike engine serves as the foundation for the Parallel Universe, Privateer Gemini Gold, Privateer Remake, Vega Trek, and Pi Armada projects, whose websites can be reached via the sidebar to the right on the project web page.
Vision
The project goal is, at version 1.0, is to be a generic space simulator.
It is our vision to create a flexibly customizable space simulation engine. Further, VS shall become the most profound and complex space game.
We also want to create an entangling, profound, and believable space game whose story is set in the vega strike universe. Vega Strike will become a space combat/simulator game and engine with fully dynamic universe creation, scriptable ai responses with dynamic decision ability, completely non-determinant campaigns, fully functional economic system that responds to the real-time gameplay state of the universe, shader-fied openGL graphics with nifty special effects. One of the taglines could be "one universe, infinite possibilities".
Currently developed features include:
- Trading
- Exploration
- Plenty of shoot 'em up action
- Preliminary multiplayer Deathmatch (testing server only)
Mission
We want to maintain close relationship and provide to the freedom loving community a moddable open source space simulation engine that can be used to create other independent space games.
Objectives and Goals
Project Structure
Charter
Responsibilities
Project Leads and Lead Developers
- Daniel R Horn aka hellcatv,danielrh
- Patrick Horn aka ace123
- Jack Sampson aka jackS
Programmers and Developers
- Klauss Freire aka klauss, klausfreire
- Ed Sweetman aka safemode
- aka pyramid, pyramid3d
See also: Vegastrike:Credits