Difference between revisions of "Manual:Config:Advanced:Colors"
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{{FIXME}} ''Are the 2 types interchangeable (for the same variable)?'' | {{FIXME}} ''Are the 2 types interchangeable (for the same variable)?'' | ||
| − | == "<code>nav</code> section | + | == "<code>nav</code>" section == |
* <code>'''destination_system'''</code> [rgba] - {{FIXME}} | * <code>'''destination_system'''</code> [rgba] - {{FIXME}} | ||
| − | == "<code>absolute</code> section | + | == "<code>absolute</code>" section == |
Sets absolute colors used for reference? {{FIXME}} ''Add defaults.'' | Sets absolute colors used for reference? {{FIXME}} ''Add defaults.'' | ||
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* <code>'''dark-blue'''</code> [rgba] | * <code>'''dark-blue'''</code> [rgba] | ||
| − | == "<code>unit</code> section | + | == "<code>unit</code>" section == |
Light to use for ships. | Light to use for ships. | ||
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* <code>'''engine'''</code> [rgba] - Engine color? | * <code>'''engine'''</code> [rgba] - Engine color? | ||
| − | == "<code>terrain</code> section | + | == "<code>terrain</code>" section == |
* <code>'''terrain_ambient'''</code> [rgba] - Ambient light used for terrain rendering (what terrain)? | * <code>'''terrain_ambient'''</code> [rgba] - Ambient light used for terrain rendering (what terrain)? | ||
| − | == "<code>default</code> section | + | == "<code>default</code>" section == |
Colors to use in radar/target rectangles. | Colors to use in radar/target rectangles. | ||
Revision as of 23:41, 29 September 2010
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Config:Advanced:Bindings
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Config:Advanced
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Config:Advanced:Variables
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Contents
Color variables
The color variables are set in their respective sections between the <colors> and the </colors> tags.
The color variables look like this:
<color name="NAME" r="NUM" g="NUM" b="NUM" a="NUM" />
or like this, if referring to a color in another section:
<color name="NAME" section="SECTION" ref="NAME" />
FIXME Are the 2 types interchangeable (for the same variable)?
-
destination_system[rgba] - FIXME
"absolute" section
Sets absolute colors used for reference? FIXME Add defaults.
-
red[rgba] -
green[rgba] -
blue[rgba] -
yellow[rgba] -
black[rgba] -
white[rgba] -
grey[rgba] -
light-grey[rgba] -
pink[rgba] -
dark-red[rgba] -
dark-blue[rgba]
"unit" section
Light to use for ships.
-
ship_ambient[rgba] - Ambient light used for ship model rendering? -
engine[rgba] - Engine color?
"terrain" section
-
terrain_ambient[rgba] - Ambient light used for terrain rendering (what terrain)?
"default" section
Colors to use in radar/target rectangles.
-
enemy[ref] - Enemy ship, based on player stats faction<0? -
friend[ref] - Friend ship, based on player stats faction>0? -
neutral[ref] - Neutral ship, based on player stats faction=0? -
attacking_ship[ref] - Ship attacking you. -
locking_ship[ref] - Ship with missiles locked on? -
targetting_ship[ref] - Ship targetting you? -
target[ref] - Target, whether ship or planet, etc.? -
planet[ref] - Any planet? -
docking_box[ref] - Docking boxes for showing available docking areas. -
black_and_white[ref] - FIXME -
planet_ambient[rgba] - Ambient light used when rendering planets? -
planet_mat_ambient[rgba] - FIXME -
planet_mat_diffuse[rgba] - FIXME -
planet_mat_specular[rgba] - FIXME -
planet_mat_emmissive[rgba] - FIXME -
space_background[ref] - The color of the void.- set this to "dark-blue" to get the real spacey feeling