Difference between revisions of "HowTo:Nav Computer Interface"

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(Created page with "=Introduction= The navigation computer interface is a screen that is accessed with the ['''Shift+M'''] key (in the default setup). It offers navigational help like a starmap for...")
 
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The mesh sources are created from:
 
The mesh sources are created from:
* '''console.xmesh''', to be found in ''/masters/meshes/nav/default''
+
* '''console.xmesh''', to be found in ''/masters/meshes/nav/default''.
* '''b_generic.xmesh''', to be found in ''/masters/meshes/nav/default''
+
* '''b_generic.xmesh''', to be found in ''/masters/meshes/nav/default''.
 +
* master textures in ''/data/textures/nav/default''.
  
 
=Requirements=
 
=Requirements=
  
 +
The following requirements apply:
 +
* [[Development:Model_Guidelines|Mesh guidelines]]
 +
* [[Development:Graphics_Requirements|Texture requirements]]
  
 
=References=
 
=References=
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?f=6&t=13352 The forum thread discussing the nav computer interface]
 
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?f=6&t=13352 The forum thread discussing the nav computer interface]
 
* [[Manual:Navigation_Computer|The player manual entry about the nav computer]]
 
* [[Manual:Navigation_Computer|The player manual entry about the nav computer]]

Revision as of 20:10, 24 February 2011

Introduction

The navigation computer interface is a screen that is accessed with the [Shift+M] key (in the default setup). It offers navigational help like a starmap for sectors and current system, some status information, and a navigation computer where one can find systems and save routes.

Modding

You need to supply to the game:

  • a mesh for the nav computer, called console.bfxm, in /data/meshes/nav/default folder.
  • a mesh for the buttons, called b_generic.bfxm, in /data/meshes/nav/default folder.
  • textures for console and button as specified in the mesh file, in /data/textures/nav/default folder.

The mesh sources are created from:

  • console.xmesh, to be found in /masters/meshes/nav/default.
  • b_generic.xmesh, to be found in /masters/meshes/nav/default.
  • master textures in /data/textures/nav/default.

Requirements

The following requirements apply:

References