Difference between revisions of "HowTo:Edit Systems"

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See the old wiki article [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystems VsHowtoEditSystems].
 
 
=EDITING SYSTEMS=
 
=EDITING SYSTEMS=
 
The star systems in VegaStrike are defined in System Files.  These files can be either created manually, or are generated from the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file.   
 
The star systems in VegaStrike are defined in System Files.  These files can be either created manually, or are generated from the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file.   
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=See also=
 
=See also=
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* See the old wiki article [http://vegastrike.sourceforge.net/phpwiki/index.php/VsHowtoEditSystems VsHowtoEditSystems].
 
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Revision as of 05:58, 11 April 2005

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EDITING SYSTEMS

The star systems in VegaStrike are defined in System Files. These files can be either created manually, or are generated from the universe/milky_way.xml file.

The System files can are found in several places in your Vega Strike data directory:

  • Inside your .vegastrike directory. This is where the automatically-generated files go after being created. These files are .system files and are generated from the universe/milky_way.xml file.
  • Inside your sectors directory. This is where you want your very specific custom files to go, for example Sol. For creating your own systems, store the .system files here. It is perferred that you do not use the .vegastrike directory for storing hand-made systems.

Adding systems using Milky_way.xml

See the old wiki article VsHowtoEditSystemsPart1.

Adding systems using System Files

See the old wiki article VsHowtoEditSystemsPart2.

Summary

  • Using the universe/milky_way.xml file we can autogenerate systems. When using a fixed random number seed, the same system will be generated each time.
  • To create a specific system with very specific orbits, etc, we can manually edit anc create system files.

See also

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