Difference between revisions of "Template:Artstyleguide"
Deus siddis (talk | contribs) (→Universe Background) |
Deus siddis (talk | contribs) (→Appearance) |
||
Line 46: | Line 46: | ||
==Appearance== | ==Appearance== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Primary distinguishing color ranges''': {{{PRIMARYCOLORS}}} | '''Primary distinguishing color ranges''': {{{PRIMARYCOLORS}}} |
Revision as of 05:54, 12 March 2014
Important note: please do not blindly link to In Game models that are not listed. Many models currently in game are questionable in their canonical nature. Additionally, if linking to a model, please link to the model development page. If there isn't an entry in the model development page for an existing referenced model, please feel free to add it. Thank you.
Contents
Universe Background
see also: {{{BKRNDSEEALSO}}}
Origin
Gravity: {{{GRAVITY}}}
Atmosphere: {{{ATMOSPHERE}}}
Primary liquid bodies: {{{LIQUIDS}}}
Average temperature of homeworld (pre-industrialization): {{{AVGTEMP}}}
Sun: {{{SUNTYPE}}}
Primary challenges (pre-industrialization): {{{CHALLENGES}}}
Physical
Dimensions: {{{DIMENSIONS}}}
Mass: {{{MASS}}}
Skeletal system: {{{SKELETON}}}
Major divisions: {{{MAJOR DIVISIONS}}}
Senses: {{{SENSORY}}}
Locomotion: {{{LOCOMOTION}}}
Manipulators: {{{MANIPULATORS}}}
Textural appearance: {{{TEXTURAL APPEARANCE}}}
Mental
{{{MENTAL}}}
Style Overview
Appearance
Primary distinguishing color ranges: {{{PRIMARYCOLORS}}}
Common accent colors: {{{ACCENTCOLORS}}}
Primary lighting color: {{{SHIPLIGHTCOLOR}}}
Frequently visible: {{{COMMONVISIBLEFEATURES}}}
Rarely visible: {{{RARELYVISIBLEFEATURES}}}
Seen inside, but not out: {{{UNSEENINTERNALS}}}
Moving parts(non-turret): {{{MOVINGPARTS}}}
Capital vs. light craft: {{{CAPVSLIGHT}}}
Cultural Aesthetics
{{{CULTURALAESTHETICS}}}
Technological
- Which technological fields do they excel at relative to the other factions and how does this translate into game-play?
- Which technological fields have they fallen behind in relative to the other factions and how does this translate into game-play?
- What are the advantages and disadvantages of their weapons versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their interceptors versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their fighters versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their assault craft versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their bombers versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their light capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their medium capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their heavy capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ?
Tech: {{{RELATIVETECH}}}
Weapons: {{{WEAPONS}}}
Tactics: {{{TACTICS}}}
Installations: {{{INSTALLATIONS}}}
Additional information
{{{ADDITIONALINFO}}}
Key Features
{{{KEYFEATURES}}}
Canonical Examples
{{{CANONICALEXAMPLESOVERVIEW}}}
In Game
{{{INGAME}}}
3D Art
{{{3DART}}}
2D Art
{{{2DART}}}
Textual Descriptions
{{{TEXTDESCRIPTIONS}}}
Outliers (Canonical, but not representative)
{{{OUTLIERS}}}
Complete Craft Listing
{{{CRAFTLISTING}}}
See Also
{{{SEEALSO}}}