Difference between revisions of "Manual:Match velocity"

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'''[BACKSPACE]''' (set velocity to '0') will assure that your ship is stationary relative to the other starship (unless it accelerates faster than you and is accelerating).
 
'''[BACKSPACE]''' (set velocity to '0') will assure that your ship is stationary relative to the other starship (unless it accelerates faster than you and is accelerating).
  
= See also =
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== See also ==
* See [[Manual:Keyboard Layout]]#Navigation/Speed for the command keys.
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* See [[Manual:Keyboard layout]] for the command keys.
  
 
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Revision as of 05:33, 14 March 2005

arrow_left.png Manual:Advanced flight arrow_up.png Manual Manual:Docking arrow_right.png

As the Major stated before, a ship's velocity is relative to a point in space and measuring it in relation to the local sun has long since been accepted as standard. When matching against another object, however, the result is that the object you match velocity with essentially becomes the stationary pivot around which your own viewpoint will move. This function also assumes that the new object does not change velocity or direction. Understand too, that your velocity in relation to the local sun may well be quite high - this is the result of inertia and a changed point of view. As such, this function effectively modifies flight control.

To match velocity with a target, you must first lock onto it. You must then use the [HOME] or keypad [KP 7] key to match velocity with your target. Your set velocity then becomes zero relative to that target, i.e. your '0' set velocity becomes the velocity of that ship. Use the [END] or keypad [KP 1] key to reset velocity against the local sun.

[BACKSPACE] (set velocity to '0') will assure that your ship is stationary relative to the other starship (unless it accelerates faster than you and is accelerating).

See also


arrow_left.png Manual:Advanced flight arrow_up.png Manual Manual:Docking arrow_right.png