Difference between revisions of "Manual:Autopilot"
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a) the player is within 15,000 meters of a destination; | a) the player is within 15,000 meters of a destination; | ||
− | b) a hostile target (use [h] to browse through hostile enemies) is nearby; or | + | b) a hostile target (use '''[h]''' to browse through hostile enemies) is nearby; or |
c) the player is near or within a hazard (use '''[n]''' to browse for hazards). | c) the player is near or within a hazard (use '''[n]''' to browse for hazards). | ||
If none of these scenarios applies, it may be that a hostile just died and your sensors are verifying the debris is inactive—wait around 10-20 seconds for the autopilot light to appear. | If none of these scenarios applies, it may be that a hostile just died and your sensors are verifying the debris is inactive—wait around 10-20 seconds for the autopilot light to appear. |
Revision as of 02:47, 15 March 2005
Manual:Insystem travel | Manual | Manual:Interstellar travel |
Vega Strike has access to an alternative insystem function (not used in the core game, but available for mods) called Autopilot. Autopilot shortens the transition time between two areas of interest where there are no identifiable hazards nearby, such as the presence of enemies and obstacles (asteroid fields).
Where autopilot is available, the AUTOPILOT light in the cockpit activates. To use it, however, a player must first select a destination. Use the targeting keys or map screen to browse and through the available nav points and select a destination. Once a destination has been chosen, hitting [a] activates autopilot. Your cockpit viewpoint is replaced by a camera view panning around your ship, reverting back on arrival at your destination. Generally autopilot delivers a player within 15,000 meters of their destination, at which point the player must manually fly the remaining distance.
Pressing [a] multiple times with the same target merely re-centers that target and will not transition any closer than 15,000 meters.
The autopilot light will be off as a result of the following: a) the player is within 15,000 meters of a destination;
b) a hostile target (use [h] to browse through hostile enemies) is nearby; or
c) the player is near or within a hazard (use [n] to browse for hazards).
If none of these scenarios applies, it may be that a hostile just died and your sensors are verifying the debris is inactive—wait around 10-20 seconds for the autopilot light to appear.